Ray molenkamp LazyDodo
  • Joined on 2014-10-02
Ray molenkamp commented on issue blender/blender#113157 2023-12-13 06:04:42 +01:00
Library changes for Blender 4.1

I bumped llvm to 17.0..6 and osl and ipsc/oidn seem to build, but i have not yet had the time to do build/test blender against these libs

Ray molenkamp commented on issue blender/blender#113157 2023-12-13 06:03:54 +01:00
Library changes for Blender 4.1

Think my longest libs upload was shortly over 14 hours, landing "at the same time" will likely be impossible, I suspect the best we can do is land on the same day and tell people not to commit…

Ray molenkamp pushed to tmp_libupdate_41 at blender/blender 2023-12-13 06:01:32 +01:00
fb044d1921 deps_builder: llvm 17.0.6
Ray molenkamp commented on pull request blender/blender#116114 2023-12-13 01:54:47 +01:00
Platforms: Win32 Use Message Time for WinTab events

I Vaguely remember @PrototypeNM1 fighting with this, and i'd like to get his opinion before making changes here

Ray molenkamp pushed to tmp_libupdate_41 at blender/blender 2023-12-12 20:58:35 +01:00
d0b94e1dfc deps_builder: buildfixes for windows for osl and materialx
Ray molenkamp commented on pull request blender/blender#116040 2023-12-12 17:37:55 +01:00
Metal: Enable Shader Validation on Buildbot

The CI environment are VM's they likely don't have a GPU available, I managed to get this working without a GPU by doing the following:

Ray molenkamp commented on issue blender/blender#116075 2023-12-12 05:46:24 +01:00
Blender daily crash: ERROR (gpu.shader): gpu_shader_2D_widget_base VertShader

Also the assert in that function doesn't work, because STR_CONCAT will refuse to overflow the buffer.

Ray molenkamp approved blender/blender#116052 2023-12-11 18:03:04 +01:00
Remove workaround for ARM64/WSL Mesa drivers

lgtm but i'll run it by the gpu guys real quick.

Ray molenkamp commented on issue blender/blender#113157 2023-12-11 03:38:21 +01:00
Library changes for Blender 4.1

We're on llvm15 currently since that's what the old patch had, given llvm bumps tend to be disruptive in the formatting department, do we want to bump to 16 or 17 so we have a little longer stable…

Ray molenkamp commented on issue blender/blender#115940 2023-12-08 23:19:25 +01:00
Windows: File browser will lock Preferences and cause crash for any other blender instances

#115954 should have handled that one, you should be able to carry on with F5

Ray molenkamp commented on issue blender/blender#115940 2023-12-08 20:33:32 +01:00
Windows: File browser will lock Preferences and cause crash for any other blender instances

I'm kinda stabbing in the dark here, do you have a screenshot of the debugger when this crash occurs?

Ray molenkamp commented on issue blender/blender#115940 2023-12-08 19:17:14 +01:00
Windows: File browser will lock Preferences and cause crash for any other blender instances

can you try #115954 ? Tablet support would still be broken, but at least it wouldn't crash blender anymore.

Ray molenkamp created pull request blender/blender#115954 2023-12-08 19:15:56 +01:00
Fix #115940: try to survive broken wintab drivers
Ray molenkamp pushed to tmp_wintab_crash at LazyDodo/blender 2023-12-08 19:15:28 +01:00
e4c6e70182 Fix #115940: try to survive broken wintab drivers
0137e5494a Fix #40009: Win32 Use Message Time for Events not Current Time
2e5d4a8799 GPv3: Clean loose points operator
b9cbc5b335 Fix #115909: Walk Navigation Up and Down is interrupted by WASD
65e58fe574 CMake: Fix Compiling Shader Builder on macOS
Compare 10 commits »
Ray molenkamp created branch tmp_wintab_crash in LazyDodo/blender 2023-12-08 19:15:28 +01:00
Ray molenkamp commented on issue blender/blender#115940 2023-12-08 15:43:47 +01:00
Windows: File browser will lock Preferences and cause crash for any other blender instances

Can you run it in the debugger and see where it crashes?

Ray molenkamp commented on issue blender/blender#115940 2023-12-08 15:01:12 +01:00
Windows: File browser will lock Preferences and cause crash for any other blender instances

That's a no repro for me, when it crashes does it produce a crash log i can perhaps look at?

Ray molenkamp commented on pull request blender/blender#115929 2023-12-08 14:48:05 +01:00
CMake: Fix Compiling Shader Builder on macOS

accepted, but this does need a better title/commit message when landing

Ray molenkamp approved blender/blender#115929 2023-12-08 14:47:36 +01:00
CMake: Fix Compiling Shader Builder on macOS

All those commits are essentially 99% automated work, so i have no strong attachment to the work, while i'd like to understand what is happening here, i'd probably need @brecht to take a look, and his schedule is busy enough as is, and if he has time i'd rather have him work on the 4.1 lib update, so I'd say we revert the ones you flagged, so you and clement can move forward again. Once shader_builder gets enabled by default on the mac bot, I'll pick up the cmake work again and we can figure out whats happening.

Ray molenkamp closed pull request blender/blender#115911 2023-12-08 01:03:14 +01:00
Revert "CMake/MSVC: Remove stale OIIO sse flag"