Ray molenkamp LazyDodo
  • Joined on 2014-10-02
Ray molenkamp suggested changes for blender/blender#105502 2023-06-01 20:54:41 +02:00
Move Windows dep build from MinGW/GCC to msys/MSVC

libxvid could be removed under the condition that ffmpeg's internal codepath would be used for this, removing xvid completely from the UI is not what was agreed upon. It would need to stay working

Ray molenkamp commented on pull request blender/blender#108477 2023-06-01 20:34:23 +02:00
Cleanup: Move io files to c++
Ray molenkamp pushed to main at blender/blender 2023-06-01 17:12:50 +02:00
35ca8bd80f Merge branch 'main' of projects.blender.org:blender/blender into main
82d3bf01d4 Deps_builder: Fix USD debug build on windows
Compare 2 commits »
Ray molenkamp approved blender/blender#108471 2023-06-01 06:12:22 +02:00
Fix: Avoid windows.h min/max macro definition in BLI_winstuff.h

lgtm , @JacquesLucke feel free to land, I didn't want to land it and go awol for 8+ hours

Ray molenkamp commented on pull request blender/blender#108477 2023-06-01 06:10:06 +02:00
Cleanup: Move io files to c++
Ray molenkamp commented on pull request blender/blender#108471 2023-06-01 02:12:55 +02:00
Fix: Avoid windows.h min/max macro definition in BLI_winstuff.h

there's a check that errors if it's not WIN32 a few lines above that , so defined(WIN32) this can be safely removed.

Ray molenkamp commented on pull request blender/blender#108471 2023-06-01 00:58:44 +02:00
Fix: Avoid windows.h min/max macro definition in BLI_winstuff.h

unintended whitespace change?

Ray molenkamp commented on pull request blender/blender#108471 2023-06-01 00:58:43 +02:00
Fix: Avoid windows.h min/max macro definition in BLI_winstuff.h

this has to be done the same way as I linked, including cleanup

Ray molenkamp commented on pull request blender/blender#105502 2023-05-31 22:25:36 +02:00
Move Windows dep build from MinGW/GCC to msys/MSVC

Just keep the file names as they are being output by the build, in the past we tried to bend the build system to get it to generate the "old" names, but after a couple of years of that you tend to end up in a situation where you go "but why does it have such a weird name?" and no-one knows. I've been trying to clean up these instances as I update deps.

Ray molenkamp suggested changes for blender/blender#105502 2023-05-31 22:25:36 +02:00
Move Windows dep build from MinGW/GCC to msys/MSVC

Just some minor issues at this point

Ray molenkamp commented on pull request blender/blender#108471 2023-05-31 20:38:23 +02:00
Fix: Avoid windows.h min/max macro definition in BLI_winstuff.h

That's a Band-Aid, not a fix, all inclusions that lead to windows.h being included, have been [guarded](https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenlib/BLI_enu

Ray molenkamp commented on pull request blender/blender#108471 2023-05-31 19:27:30 +02:00
Fix: Avoid windows.h min/max macro definition in BLI_winstuff.h

Do you have a repro to get the error? I'd like to take a closer look what's happening there

Ray molenkamp commented on pull request blender/blender#108431 2023-05-30 19:55:08 +02:00
UI: Windows "Quick Access" items to File Browser System List

There's a few technical problems, the printf's, the goto's etc, but nothing unsurmountable, before we spend time on that i'd like the UI people to sign off on this first.

cc: @pablovazquez

Ray molenkamp commented on pull request blender/blender#105502 2023-05-30 19:30:45 +02:00
Move Windows dep build from MinGW/GCC to msys/MSVC

It's been building for a few hours already, given it was a full clean build, it'll "be a bit"

Ray molenkamp commented on pull request blender/blender#108281 2023-05-26 21:16:00 +02:00
Cleanup: Add a copyright notice to files and use SPDX format

So we could consider the patch assigning copyright to BF to be a reasonable assumption

I may have understood what you are trying to say here, so i apologize if i misunderstood, but you can't…

Ray molenkamp commented on pull request blender/blender#108281 2023-05-26 17:43:35 +02:00
Cleanup: Add a copyright notice to files and use SPDX format

Think it's important to establish there isn't a single copyright holder for a file, multiple entities can have copyright on various parts of the file.

If you added some_function to…

Ray molenkamp commented on pull request blender/blender#108281 2023-05-26 06:19:34 +02:00
Cleanup: Add a copyright notice to files and use SPDX format

The FAQ @Sergey linked in the opening post, mentions how chromium deals with this, personally I'd be more comfortable going that route. It keeps the noise in every code file to a minimum, and…

Ray molenkamp closed issue blender/blender#108298 2023-05-26 02:54:40 +02:00
Sound