forked from blender/blender
Allow "Instance on Points" node to instance on physics component #2
@ -135,6 +135,7 @@ typedef enum GeometryNodeDefaultInputType {
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GEO_NODE_DEFAULT_FIELD_INPUT_NORMAL_FIELD = 3,
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GEO_NODE_DEFAULT_FIELD_INPUT_POSITION_FIELD = 4,
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GEO_NODE_DEFAULT_FIELD_INPUT_INSTANCE_TRANSFORM_FIELD = 5,
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GEO_NODE_DEFAULT_FIELD_INPUT_ROTATION_FIELD = 6,
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} GeometryNodeDefaultInputType;
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typedef struct bNodeTreeInterfacePanel {
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@ -456,6 +456,14 @@ static const EnumPropertyItem *rna_NodeTreeInterfaceSocket_default_input_itemf(
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N_("Transformation of each instance from the geometry context")};
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RNA_enum_item_add(&items, &items_count, &instance_transform);
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}
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else if (type->type == SOCK_ROTATION) {
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const EnumPropertyItem rotation{GEO_NODE_DEFAULT_FIELD_INPUT_ROTATION_FIELD,
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"ROTATION",
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0,
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N_("Rotation"),
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N_("The rotation from the context")};
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RNA_enum_item_add(&items, &items_count, &rotation);
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}
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}
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RNA_enum_item_end(&items, &items_count);
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@ -457,6 +457,11 @@ static void set_default_input_field(const bNodeTreeInterfaceSocket &input, Socke
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implicit_field_inputs::instance_transform);
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decl.hide_value = true;
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}
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else if (decl.socket_type == SOCK_ROTATION) {
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decl.implicit_input_fn = std::make_unique<ImplicitInputValueFn>(
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implicit_field_inputs::rotation);
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decl.hide_value = true;
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}
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}
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void node_group_declare(NodeDeclarationBuilder &b)
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