Block a user
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-31 15:14:55 +01:00
fea0ed6b68
Fix default collision layers.
WIP: Geometry Nodes for Rigid Body Simulation
I've been working on adding collision layers and filtering, based on existing concepts in Jolt.
I'm using the conventional…
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-31 11:30:24 +01:00
d994430b5e
Merge branch 'main' into geometry-nodes-rb-component-layers
c806f885d4
Curves: Align handles in transform operator
229e0a8cae
Curves: Convert handle types when transforming
0deec1005c
GPU: Remove some warnings and errors in GLSL C++ Stubs
c9e5c456d0
Merge branch 'blender-v4.3-release'
GP: When using a Brush as Asset, the Pin Mode is not working
Clicking some of the brushes (e.g. tex_1sktch_3
) triggers an assert in BKE_paint_brush_set
because the brush ID is not editable. I assume this has something to do with the fact that it writes…
GPv3: Stroke Placement is not working in Stroke mode
Problem here is the behavior of the Stroke
projection mode (aka GP_PROJECT_DEPTH_STROKE
, DrawingPlacementDepth::NearestStroke
). In this mode it uses set_origin_to_nearest_stroke
to find…
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-30 17:14:47 +01:00
e9f73136d3
Initialize layers when creating a world.
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-30 15:31:45 +01:00
02d0a54fd4
Layout cleanup.
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-30 15:10:37 +01:00
16bffdab6a
Draw layer filter masks as a button row.
WIP: Geometry Nodes for Rigid Body Simulation
@SimonThommes node menu and tests should be fixed, will do another build
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-29 14:08:48 +01:00
dcf0462495
Merge branch 'geometry-nodes-rb-component' into geometry-nodes-rb-component-layers
ba415af036
Cleanup formatting.
b835657f33
Fixed moment-of-inertia test, this is now a full 4x4 matrix.
49b42cee16
Add back simulation zone to the geonodes menu (accidentally removed).
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-29 13:54:40 +01:00
3b54ca21c2
Merge branch 'geometry-nodes-rb-component' into geometry-nodes-rb-component-layers
9d7c8b1d3c
Merge branch 'main' into geometry-nodes-rb-component
9dcf890934
Cleanup: remove unused include, redundant (void)
fc6ec4a6c0
GHOST/Wayland: cache the result of hasClipboardImage
f2b5b6eb9d
Merge branch 'blender-v4.3-release'
9d7c8b1d3c
Merge branch 'main' into geometry-nodes-rb-component
9dcf890934
Cleanup: remove unused include, redundant (void)
fc6ec4a6c0
GHOST/Wayland: cache the result of hasClipboardImage
f2b5b6eb9d
Merge branch 'blender-v4.3-release'
44e719cdf6
Fix missing lock in GHOST_SystemWayland::hasClipboardImage
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-28 16:49:52 +01:00
d412ffaa8e
Add missing storage declaration for physics world node.