Lukas Tönne LukasTonne
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-13 12:57:50 +02:00
dfb5f51f01 Added constraint initialization and some basic attributes.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-13 10:38:49 +02:00
fd1ea2efb0 Renamed BuiltinAttributes to BodyAttributes to distinguish from constraints.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-13 09:50:49 +02:00
0b81feff2e Merge branch 'main' into geometry-nodes-rb-component
22d352dacc Vulkan: Render graph drawing
8907b52839 Merge branch 'blender-v4.2-release'
95eb3e13bf Fix #119211: Masks do not update in GPU compositor
cbabe2d3ef Compositor: Remove Auto Render option
Compare 46 commits »
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 23:49:37 +02:00
3774a19178 Attributes for damping and sleeping thresholds.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 23:16:52 +02:00
57240777d8 Fixed copy/paste bug: inverted field outputs of physics mode node.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 17:35:12 +02:00
a5267fc8b8 Fix stability issue caused by incorrect time step invocation.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 17:06:19 +02:00
9aa6c1adba Added attributes for restitution and friction properties.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 16:47:14 +02:00
265112adc6 Merge branch 'main' into geometry-nodes-rb-component
7ef654db50 Merge branch 'blender-v4.2-release'
b7cd88d502 Fix: VSE strip thumbnails sometimes go 1px outside of boundary
64df87978a Merge branch 'blender-v4.2-release'
2cdd9c1b2c Fix: Syntax error after recent extensions change
Compare 9 commits »
Lukas Tönne commented on issue blender/blender#77030 2024-06-12 16:41:29 +02:00
flow simulation element viewport size indicator strange after applying resize

Marking it as a known issue, not an actively maintained area.

Lukas Tönne commented on issue blender/blender#76765 2024-06-12 16:37:43 +02:00
Particle System as flow source doesn't work

Marked as known issue, because particles are not actively maintained.

Lukas Tönne commented on issue blender/blender#76268 2024-06-12 16:28:45 +02:00
NaN in object matrix of instanced objects

Since this is caused by particles i will mark it as a known issue.

Lukas Tönne commented on issue blender/blender#76107 2024-06-12 16:17:28 +02:00
Hair particle system instancing along paths gives initial shape pinch

Particles are not actively maintained, marking this as a known issue.

Lukas Tönne commented on issue blender/blender#75557 2024-06-12 16:07:22 +02:00
Simple ball shooting animation not working as before

It looks like there was something that calculated linear velocity from previous frames and applied that when switching to a dynamic body, and this doesn't work any more so the body just drops…

Lukas Tönne closed issue blender/blender#74786 2024-06-12 15:55:07 +02:00
Crash when trying to delete particle system or undo CTRL+Z
Lukas Tönne commented on issue blender/blender#74786 2024-06-12 15:55:02 +02:00
Crash when trying to delete particle system or undo CTRL+Z

Repro in 2.83 but not 4.3. ASAN build is happy as well, i think this is fixed.

Lukas Tönne commented on issue blender/blender#74559 2024-06-12 15:43:19 +02:00
Adaptive Domain creates lines in smoke

Moving this to known issues.

Lukas Tönne commented on issue blender/blender#74557 2024-06-12 15:30:10 +02:00
simulation in new scene causes crash in original scene's simulation

I cannot reproduce this on Linux in 2.83 or 4.3. It's not too surprising though, given the way the rigid body world tries to use a collection to control what is in the simulation and makes some…

Lukas Tönne commented on issue blender/blender#74523 2024-06-12 15:10:39 +02:00
Moving cloth with bone in pose mode does not resets cache

I suppose the fix would require a dependency of the Point Cache Reset operation on the pose bone transform. Constructing this is quite indirect though:

  • Cloth modifier knows about the "Pin"…
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 12:09:43 +02:00
9f9966fca4 Fix crash when constructing convex hull shapes (bad Bullet API).
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 11:59:02 +02:00
f3090bea40 Make sure static plane normals are valid for Bullet.
697fec7f2a Fix crash when accessing body without collision shape.
Compare 2 commits »