Marking it as a known issue, not an actively maintained area.
Marked as known issue, because particles are not actively maintained.
Since this is caused by particles i will mark it as a known issue.
Particles are not actively maintained, marking this as a known issue.
It looks like there was something that calculated linear velocity from previous frames and applied that when switching to a dynamic body, and this doesn't work any more so the body just drops…
Repro in 2.83 but not 4.3. ASAN build is happy as well, i think this is fixed.
I cannot reproduce this on Linux in 2.83 or 4.3. It's not too surprising though, given the way the rigid body world tries to use a collection to control what is in the simulation and makes some…
I suppose the fix would require a dependency of the Point Cache Reset
operation on the pose bone transform. Constructing this is quite indirect though:
- Cloth modifier knows about the "Pin"…