Block a user
912a7747e1
Merge branch 'main' into geometry-nodes-rb-component
2665be7834
Merge branch 'blender-v4.2-release'
b37c4ae28c
Merge branch 'blender-v4.2-release'
8112ee47d9
Merge branch 'blender-v4.2-release'
820fc124d4
Extensions: store repository data in a named tuple
Rigid Body System stops working when particle system added
Rigid Body System stops working when particle system added
This seems to work just fine in 4.3. Tried adding particles to bricks and the cannonball, all work without stopping. Baked or immediate sim are both fine. I'm going to consider this fixed.
Smoke darkening/miscoloration with multiple inflow objects
Had a look at it, but this seems to be an issue on the Mantaflow side. I noticed that the colors we get from the manta API are quite dark compared to the inflow object settings, but what causes…
Fire does not render if flow object had disabled Show in Renders
Fire does not render if flow object had disabled Show in Renders
This seems to have been fixed since at least 3.6.11 (error confirmed in 2.83).
Crash entering editmode on an object with particles and ridgidbody parented to another rigidbody
Fix #73168: Stop particle draw code from crashing
Not sure if we should mess with the LTSes for particle systems, the fewer changes the better. It's a fairly obscure bug.
mathnode socket doesn't restore when voronoi signal is turned to
mathnode socket doesn't restore when voronoi signal is turned to
Here's an overview task for socket visibility issues, will close. blender/blender#104126
In Particle Edit mode, Emitter particles are not visible in the viewport
Lukas Tönne
deleted branch fix-particle-view-crash from LukasTonne/blender
2024-06-11 15:40:09 +02:00
Fix #73168: Stop particle draw code from crashing
Lukas Tönne
deleted branch fix-triangulate-ui-warnings from LukasTonne/blender
2024-06-11 15:29:17 +02:00