Lukas Tönne LukasTonne
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 11:20:29 +02:00
11656cb396 Fixed issues with activation state nodes.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 09:59:59 +02:00
912a7747e1 Merge branch 'main' into geometry-nodes-rb-component
2665be7834 Merge branch 'blender-v4.2-release'
b37c4ae28c Merge branch 'blender-v4.2-release'
8112ee47d9 Merge branch 'blender-v4.2-release'
820fc124d4 Extensions: store repository data in a named tuple
Compare 85 commits »
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 09:13:40 +02:00
715886a264 Use an enum to set activation state.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 08:52:05 +02:00
e37bcd0991 Added nodes to control body activation state.
Lukas Tönne closed issue blender/blender#74364 2024-06-11 17:20:45 +02:00
Rigid Body System stops working when particle system added
Lukas Tönne commented on issue blender/blender#74364 2024-06-11 17:20:41 +02:00
Rigid Body System stops working when particle system added

This seems to work just fine in 4.3. Tried adding particles to bricks and the cannonball, all work without stopping. Baked or immediate sim are both fine. I'm going to consider this fixed.

Lukas Tönne commented on issue blender/blender#73754 2024-06-11 17:11:56 +02:00
Smoke darkening/miscoloration with multiple inflow objects

Had a look at it, but this seems to be an issue on the Mantaflow side. I noticed that the colors we get from the manta API are quite dark compared to the inflow object settings, but what causes…

Lukas Tönne closed issue blender/blender#73735 2024-06-11 16:25:50 +02:00
Fire does not render if flow object had disabled Show in Renders
Lukas Tönne commented on issue blender/blender#73735 2024-06-11 16:25:46 +02:00
Fire does not render if flow object had disabled Show in Renders

This seems to have been fixed since at least 3.6.11 (error confirmed in 2.83).

Lukas Tönne closed issue blender/blender#73255 2024-06-11 16:01:25 +02:00
Crash entering editmode on an object with particles and ridgidbody parented to another rigidbody
Lukas Tönne commented on issue blender/blender#73255 2024-06-11 16:01:21 +02:00
Crash entering editmode on an object with particles and ridgidbody parented to another rigidbody

We don't have a repro, and in 4.3 there is now a message that parenting rigid bodies to each other is not supported: image

Not sure if…

Lukas Tönne commented on pull request blender/blender#123075 2024-06-11 15:46:04 +02:00
Fix #73168: Stop particle draw code from crashing

Not sure if we should mess with the LTSes for particle systems, the fewer changes the better. It's a fairly obscure bug.

Lukas Tönne closed issue blender/blender#73211 2024-06-11 15:44:13 +02:00
mathnode socket doesn't restore when voronoi signal is turned to
Lukas Tönne commented on issue blender/blender#73211 2024-06-11 15:44:08 +02:00
mathnode socket doesn't restore when voronoi signal is turned to

Here's an overview task for socket visibility issues, will close. blender/blender#104126

Lukas Tönne pushed to main at blender/blender 2024-06-11 15:40:11 +02:00
e175259f44 Fix #73168: Stop particle draw code from crashing
Lukas Tönne closed issue blender/blender#73168 2024-06-11 15:40:09 +02:00
In Particle Edit mode, Emitter particles are not visible in the viewport
Lukas Tönne deleted branch fix-particle-view-crash from LukasTonne/blender 2024-06-11 15:40:09 +02:00
Lukas Tönne merged pull request blender/blender#123075 2024-06-11 15:40:06 +02:00
Fix #73168: Stop particle draw code from crashing
Lukas Tönne pushed to main at blender/blender 2024-06-11 15:29:17 +02:00
1e237da1db Fix #123076: Remove UI line for removed property
Lukas Tönne deleted branch fix-triangulate-ui-warnings from LukasTonne/blender 2024-06-11 15:29:17 +02:00