Lukas Tönne LukasTonne
Lukas Tönne pushed to gpv3-convert-operator at LukasTonne/blender 2024-05-27 11:39:17 +02:00
f028cdf0e7 Implemented the GPv3 -> Curves conversion path.
Lukas Tönne pushed to gpv3-convert-operator at LukasTonne/blender 2024-05-27 10:49:55 +02:00
1949cc75e4 Merge branch 'main' into gpv3-convert-operator
7911e2614f Cleanup: remove redundant check in image as planes
b5003fa56c Support "Add -> Image -> Mesh Plane" as a built-in operator
580ddfbd4b Cleanup: remove outdated reference to "derived" mesh
52d34d1a44 Cleanup: spelling in comments
Compare 63 commits »
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-27 10:49:18 +02:00
15bc05a694 Some API cleanup.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-27 09:36:32 +02:00
71fe26bf7e Merge branch 'main' into geometry-nodes-rb-component
7911e2614f Cleanup: remove redundant check in image as planes
b5003fa56c Support "Add -> Image -> Mesh Plane" as a built-in operator
580ddfbd4b Cleanup: remove outdated reference to "derived" mesh
52d34d1a44 Cleanup: spelling in comments
Compare 103 commits »
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-27 09:09:43 +02:00
0bc02c4937 progress
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-26 17:28:21 +02:00
a4c4fae12e Minor API cleanup.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-26 15:15:49 +02:00
305a75ce82 API for collision shapes.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-26 10:49:49 +02:00
d832203518 API for adding rigid bodies to the world.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-25 20:05:46 +02:00
03a87a651a Enable pass-through of physics components in simulation zones.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-25 19:35:03 +02:00
29364309f5 Added a simple node that creates an empty physics world.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-25 15:29:02 +02:00
6f0fcb13a8 Implemented functions using the rigid body world in the component.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-25 14:37:32 +02:00
adbc509187 Basic setup of the dynamics world.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-25 13:22:42 +02:00
f89358797c Stub RigidBodyWorld class to use instead of the old C API.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-25 12:10:14 +02:00
2e816f186f Geometry component for rigid body worlds.
Lukas Tönne created branch geometry-nodes-rb-component in LukasTonne/blender 2024-05-25 10:46:14 +02:00
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-05-25 10:46:14 +02:00
Lukas Tönne pushed to gpv3-convert-operator at LukasTonne/blender 2024-05-24 17:02:26 +02:00
ef66934876 Avoid allocating empty material slot array.
Lukas Tönne pushed to gpv3-convert-operator at LukasTonne/blender 2024-05-24 16:48:49 +02:00
1d0695b5fc Free source after moving to main to avoid memleaks.
Lukas Tönne pushed to gpv3-convert-operator at LukasTonne/blender 2024-05-24 16:34:26 +02:00
3a4882e585 Fixed conversion for curve -> GPv3.
Lukas Tönne pushed to gpv3-convert-operator at LukasTonne/blender 2024-05-24 16:27:50 +02:00
b942e37624 Dynamic enum items to check experimental flags for conversion.