Lukas Tönne LukasTonne
Lukas Tönne pushed to attribute-init-value at LukasTonne/blender 2024-05-13 09:54:23 +02:00
67d45e5a23 Add attribute init_value for the GP hardness attribute.
5812e1554c Include copying the init_value in gather_attribute utils.
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Lukas Tönne pushed to main at LukasTonne/.profile 2024-05-13 09:46:30 +02:00
641efb47ed update
Lukas Tönne pushed to node-render-api at LukasTonne/blender 2024-05-13 09:09:14 +02:00
f1cf462c6e New editor folder for node drawing code.
Lukas Tönne pushed to node-render-api at LukasTonne/blender 2024-05-12 13:41:29 +02:00
Lukas Tönne created branch node-render-api in LukasTonne/blender 2024-05-12 13:41:29 +02:00
Lukas Tönne pushed to volume-grid-nodes-multifunction at LukasTonne/blender 2024-05-12 10:36:09 +02:00
dabd021e49 Merge branch 'volume-grid-nodes' into volume-grid-nodes-multifunction
a550311af2 Merge branch 'main' into volume-grid-nodes
db1443249c GPv3: Snap operators for edit mode
e63fef6162 Fix: EEVEE-Legacy: Broken Specular BSDF
b76960673f Fix: DRW: Thread safety in pointcloud IBO builder
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Lukas Tönne pushed to volume-grid-nodes at LukasTonne/blender 2024-05-12 10:35:44 +02:00
a550311af2 Merge branch 'main' into volume-grid-nodes
db1443249c GPv3: Snap operators for edit mode
e63fef6162 Fix: EEVEE-Legacy: Broken Specular BSDF
b76960673f Fix: DRW: Thread safety in pointcloud IBO builder
73a496121b DRW: PointCloud: Multithread index buffer creation
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Lukas Tönne deleted branch gpv3-snap-operators from LukasTonne/blender 2024-05-12 10:24:22 +02:00
Lukas Tönne merged pull request blender/blender#121582 2024-05-12 10:24:20 +02:00
GPv3: Snap operators for edit mode
Lukas Tönne pushed to main at blender/blender 2024-05-12 10:24:19 +02:00
db1443249c GPv3: Snap operators for edit mode
Lukas Tönne pushed to attribute-init-value at LukasTonne/blender 2024-05-10 17:22:32 +02:00
17e67ef83b Fix linker error due to implicit void * -> GPointer conversion.
Lukas Tönne created pull request blender/blender#121659 2024-05-10 16:43:35 +02:00
WIP: Fallback values for attributes
Lukas Tönne pushed to attribute-init-value at LukasTonne/blender 2024-05-10 16:42:37 +02:00
1dd2ffe9b5 Support storing an init_value in CustomData attribute providers.
Lukas Tönne pushed to attribute-init-value at LukasTonne/blender 2024-05-10 12:39:26 +02:00
51a1ed6ba4 Support init_value in attribute metadata to initialize new elements.
Lukas Tönne pushed to attribute-init-value at LukasTonne/blender 2024-05-10 10:52:48 +02:00
ac005ba20e Vulkan: Add dynamic rendering to command buffer API
2f05a24457 Vulkan: Determine image layout from resource access
6ad541c6b9 Cleanup: Remove debug code
79dfe8d37f Vulkan: Enable device feature dynamic rendering
7ae77e61cd Cleanup: assert that popup regions are temporary
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Lukas Tönne created branch attribute-init-value in LukasTonne/blender 2024-05-10 10:52:47 +02:00
Lukas Tönne commented on pull request blender/blender#121622 2024-05-10 10:35:06 +02:00
Geometry Nodes: Value logging for Volume geometry and Grid sockets

Using empty() check now, which just checks the immediate children of the root node. Note that in most cases right now the result will not be "Empty Grid" if a node doesn't output anything, but…

Lukas Tönne pushed to volume-grid-value-log at LukasTonne/blender 2024-05-10 10:31:56 +02:00
baf9df37bf Avoid potentially costly voxel counting and just check if grid is empty.
Lukas Tönne commented on pull request blender/blender#121622 2024-05-10 09:52:00 +02:00
Geometry Nodes: Value logging for Volume geometry and Grid sockets

I agree, should only use cheap-to-read meta-data here, which probably isn't very useful (name, grid class, transform, ...). But even without any additional info it's still good to know if there is…