Block a user
19154fc9a2
Merge branch 'main' into gp3-fill-tool
3ae4477c63
Add a margin to ensure strokes are fully visible.
9a5366cf8e
UI: increase precision of the camera's focus distance
c8a5c710d8
Make sure to always include the fill point in the zoomed view.
26c93c8359
Cycles: Enable OIDN 2.3 lazy device module loading
8824c78d62
Merge branch 'main' into gp3-fill-tool
9a3c7290a9
Fix #121447: Simple Blur node takes too long
a5ba4032e0
Audaspace: porting bugfixes for CoreAudioDevice from upstream.
0fedcc2f3c
Cleanup: correct invalid use of "r_" prefixed return arguments
9d6ab4b1dc
cppcheck: ignore more checks in the log summary
Lukas Tönne
deleted branch gp3-fix-flickering-points from LukasTonne/blender
2024-05-06 13:25:54 +02:00
GPv3: Overlay glitches in edit mode
Fix #121353: GPv3: Reset shading group pointers for polling in overlays
Fix #121353: GPv3: Reset shading group pointers for polling in overlays
GPv3: Overlay glitches in edit mode
This issue is caused by the way the GPv3 overlay draw code uses shading groups:
It creates shading groups in the init
function based on the tool settings etc.. Then it uses the existince of…
Lukas Tönne
created branch gp3-fix-flickering-points in LukasTonne/blender
2024-05-06 12:14:41 +02:00