Lukas Tönne LukasTonne
Lukas Tönne pushed to gpv3-fix-color-mod-material-index at LukasTonne/blender 2024-10-21 11:44:11 +02:00
85077136e9 Use the correct material color for strokes.
Lukas Tönne commented on issue blender/blender#129255 2024-10-21 11:43:13 +02:00
GPv3: Hue/saturation modifier makes fill black

Oh i thought you meant the black outline strokes by "rimlight" (#notanartist). There was another bug where it uses the material fill color for strokes, fixing. The solid black strokes behave the…

Lukas Tönne commented on issue blender/blender#129255 2024-10-21 11:22:11 +02:00
GPv3: Hue/saturation modifier makes fill black

if you apply this fix to a suzzane, pay attention to the rim light stroke.

The modifier generally doesn't seem to affect stroke colors unless you draw them with vertex colors in the first…

Lukas Tönne pushed to gpv3-fix-color-mod-material-index at LukasTonne/blender 2024-10-21 11:16:21 +02:00
155ebc1476 Fix slot index for stroke colors as well.
Lukas Tönne created pull request blender/blender#129287 2024-10-21 11:13:36 +02:00
Fix #129255: Color modifier uses wrong material slot index
Lukas Tönne created branch gpv3-fix-color-mod-material-index in LukasTonne/blender 2024-10-21 11:12:58 +02:00
Lukas Tönne pushed to gpv3-fix-color-mod-material-index at LukasTonne/blender 2024-10-21 11:12:58 +02:00
ba2f192bc9 Fix #129255: Color modifier uses wrong material slot index.
c2816eb976 I18N: Updated UI translations from git/weblate (775b3f01b2059a456).
2e6c24c58e I18N: Enable Romanian UI translation.
387502ec53 I18N: Add Lithuanian UI translation.
33518d3039 Fix: GPv3: Drop operation crash when drag type is not node
Compare 10 commits »
Lukas Tönne commented on issue blender/blender#129255 2024-10-21 11:10:04 +02:00
GPv3: Hue/saturation modifier makes fill black

@frogstomp thanks, the fix is correct. Not sure what you mean by "one material will get lost" though?

Lukas Tönne commented on issue blender/blender#129214 2024-10-21 09:51:47 +02:00
Shade autosmooth messes up liquid simulation

I can only imagine this has something to do with depsgraph ordering, where the evaluation order somehow affects the fluid sim correctness with multiple domains, and that additional modifier…

Lukas Tönne pushed to main at LukasTonne/.profile 2024-10-21 09:35:21 +02:00
66be84ef3c update
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-20 22:36:32 +02:00
87390b92d4 Support realizing instances of collisions shapes.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-20 19:53:15 +02:00
1fece80773 Output child shapes as instances in the shape info node.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-20 19:09:05 +02:00
76f484ca37 Access to child shapes and their transforms.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-20 16:12:50 +02:00
d88c88308e Remove unused struct.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-20 15:11:27 +02:00
097851083a Add cases for CollisionShapeComponent in the domain size node.
c07714889e Handle empty mesh shape without crashing on offset indices last item.
e965bb606f Rotate cylinder and capsule shapes so Z is up (Blender convention).
Compare 3 commits »
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-20 14:07:44 +02:00
19f251ee6c Fix missing height parameter for capsule shape.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-20 13:47:37 +02:00
d8c6bb7a0b Fix missing cylinder height parameter output.