Block a user
Lukas Tönne
pushed to gpv3-fix-color-mod-material-index at LukasTonne/blender
2024-10-21 11:44:11 +02:00
85077136e9
Use the correct material color for strokes.
GPv3: Hue/saturation modifier makes fill black
Oh i thought you meant the black outline strokes by "rimlight" (#notanartist). There was another bug where it uses the material fill color for strokes, fixing. The solid black strokes behave the…
GPv3: Hue/saturation modifier makes fill black
if you apply this fix to a suzzane, pay attention to the rim light stroke.
The modifier generally doesn't seem to affect stroke colors unless you draw them with vertex colors in the first…
Lukas Tönne
pushed to gpv3-fix-color-mod-material-index at LukasTonne/blender
2024-10-21 11:16:21 +02:00
155ebc1476
Fix slot index for stroke colors as well.
Fix #129255: Color modifier uses wrong material slot index
Lukas Tönne
created branch gpv3-fix-color-mod-material-index in LukasTonne/blender
2024-10-21 11:12:58 +02:00
Lukas Tönne
pushed to gpv3-fix-color-mod-material-index at LukasTonne/blender
2024-10-21 11:12:58 +02:00
ba2f192bc9
Fix #129255: Color modifier uses wrong material slot index.
c2816eb976
I18N: Updated UI translations from git/weblate (775b3f01b2059a456).
2e6c24c58e
I18N: Enable Romanian UI translation.
387502ec53
I18N: Add Lithuanian UI translation.
33518d3039
Fix: GPv3: Drop operation crash when drag type is not node
GPv3: Hue/saturation modifier makes fill black
@frogstomp thanks, the fix is correct. Not sure what you mean by "one material will get lost" though?
Shade autosmooth messes up liquid simulation
I can only imagine this has something to do with depsgraph ordering, where the evaluation order somehow affects the fluid sim correctness with multiple domains, and that additional modifier…
097851083a
Add cases for CollisionShapeComponent in the domain size node.
c07714889e
Handle empty mesh shape without crashing on offset indices last item.
e965bb606f
Rotate cylinder and capsule shapes so Z is up (Blender convention).