Lukas Tönne LukasTonne
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-19 11:21:33 +02:00
f7471ac92c Support physics bodies in the Set Position node.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-17 17:24:58 +02:00
f933386c8f Fixes for updating mass property (scalar mass and moment of inertia).
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-17 17:22:40 +02:00
bd80739221 Merge branch 'main' into geometry-nodes-rb-component
d68a79e084 Merge branch 'blender-v4.3-release'
c539ea792c Fix: GPv3: Reduce draw tool performance regression
8a33962357 Compositor: Support passes in new CPU compositor
b5abb8a2e3 Merge branch 'blender-v4.3-release'
Compare 181 commits »
1d3842343f Fix updates to collision shapes and mass properties on active worlds.
4cfb55fbd6 Fix socket access in some nodes.
Compare 2 commits »
c83dad339f Removed unused finish function after writing world data attributes.
Lukas Tönne approved blender/blender#129147 2024-10-17 14:54:09 +02:00
Fix #129142: GPv3: gesture select tools selecting only right handles

Thanks, makes sense to do it this way.

Lukas Tönne commented on issue blender/blender#129159 2024-10-17 14:42:24 +02:00
Nodes: Memory leak when node assets have sockets with the same name

So probably should:

  1. Use the socket identifier instead of the name (not sure what the purpose is here)
  2. Make sure to free the property if it doesn't get added to the group
Lukas Tönne commented on issue blender/blender#129159 2024-10-17 14:41:21 +02:00
Nodes: Memory leak when node assets have sockets with the same name

The IDProperty is created as a unique_ptr by idprop::create, then released and the raw pointer passed to IDP_AddToGroup. But IDProperty group items must have unique names, so if the name…

Lukas Tönne opened issue blender/blender#129159 2024-10-17 14:36:05 +02:00
Nodes: Memory leak when node assets have sockets with the same name
Lukas Tönne pushed to gpv3-interpolate-selection-mode at LukasTonne/blender 2024-10-17 13:43:04 +02:00
6c1ed1ff5c Remove use_selection from sequence operastor.
Lukas Tönne created pull request blender/blender#129150 2024-10-17 12:52:36 +02:00
Fix: GPv3: Interpolate tool uses selection in paint mode
Lukas Tönne created branch gpv3-interpolate-selection-mode in LukasTonne/blender 2024-10-17 12:51:51 +02:00
Lukas Tönne pushed to gpv3-interpolate-selection-mode at LukasTonne/blender 2024-10-17 12:51:51 +02:00
38900119ec Fix: GPv3: Interpolate tool uses selection in paint mode.
36877ce6d9 Fix: Essentials asset library loaded from wrong location if present
328ec2b172 Fix #123963: Unable to select through unselectable bones
40e1bf214a Fix: GPv3: Don't create handle types attribute for all curve types
a66601ee95 Cleanup: remove deprecated typing built-ins for extension logic
Compare 10 commits »
1730c84eba Updated a bunch of nodes.
b99c352c00 Replace collision shape inertia node with a Mass input node.
Lukas Tönne commented on issue blender/blender#128769 2024-10-17 10:04:11 +02:00
GPv3: Interpolation changing static strokes

@frogstomp seems to work for me, any repro steps?