Lukas Tönne LukasTonne
Lukas Tönne commented on pull request blender/blender#114772 2024-03-04 13:58:28 +01:00
GPv3: Fill texture coordinates data storage

Is this going to be part of the patch or is it not possible atm for some reason?

Lukas Tönne created pull request blender/blender#119050 2024-03-04 12:43:19 +01:00
GPv3: Texture offset modifier
Lukas Tönne pushed to gp3-texture-modifier at LukasTonne/blender 2024-03-04 12:41:47 +01:00
2c9e34e168 Implement the fit method scaling.
Lukas Tönne opened issue blender/blender#119047 2024-03-04 11:44:53 +01:00
Geometry Nodes: Assert hit when copying from the same named attribute
Lukas Tönne pushed to gp3-texture-modifier at LukasTonne/blender 2024-03-04 11:32:02 +01:00
953f02b8f1 Stroke U coordinate generation.
Lukas Tönne pushed to gp3-texture-modifier at LukasTonne/blender 2024-03-04 09:24:43 +01:00
2d2dd365b0 Merge branch 'main' into gp3-texture-modifier
38caa87b09 Fix: Corner Pin node gizmo is too small
983643c78c Fix: Flat filter in Blur node is wrong in bokeh mode
4ce13fe198 Python: Add deprecation warnings to GPUBatch program usage
7bf4247b09 Depsgraph: add a DEG_graph_build_from_collection convenience function
Compare 14 commits »
Lukas Tönne pushed to main at LukasTonne/.profile 2024-03-04 09:22:48 +01:00
6cbf824626 update
Lukas Tönne pushed to gp3-texture-modifier at LukasTonne/blender 2024-03-04 00:36:02 +01:00
98e3c852df Implemented 2D fill UVs generated by the texture modifier.
Lukas Tönne pushed to gp3-texture-modifier at LukasTonne/blender 2024-03-03 21:00:15 +01:00
ec1a43d12f Support both u_stroke (float) and uv_fill (float2) attributes.
7a4f39ca5a Optional "stroke_uv" point attribute to customize stroke UV coordinates.
Compare 2 commits »
Lukas Tönne pushed to gp3-texture-modifier at LukasTonne/blender 2024-03-03 18:10:44 +01:00
1afb994384 Fix incorrect panel type.
Lukas Tönne pushed to gp3-texture-modifier at LukasTonne/blender 2024-03-03 18:01:51 +01:00
3c56e92a86 Boilerplate for the texture modifier.
Lukas Tönne commented on pull request blender/blender#118879 2024-03-03 17:57:23 +01:00
Geometry Nodes: Add SDF grid boolean nodes

What do you think about splitting this node up into multiple and using multi-inputs where appropriate?

I concur, would add more flexibility.

When i tried this first a while ago it didn't…

Lukas Tönne pushed to gp3-texture-modifier at LukasTonne/blender 2024-03-03 16:54:22 +01:00
Lukas Tönne created branch gp3-texture-modifier in LukasTonne/blender 2024-03-03 16:54:22 +01:00
Lukas Tönne pushed to gp3-outline-modifier at LukasTonne/blender 2024-03-03 12:44:21 +01:00
6429de9a10 Fix crash when using flat caps.
Lukas Tönne created pull request blender/blender#119023 2024-03-03 12:24:41 +01:00
Fix #118962: skip setting not taken into account looping over points
Lukas Tönne created branch fix-gp3-envelope-modifier-skip in LukasTonne/blender 2024-03-03 12:23:55 +01:00
Lukas Tönne pushed to fix-gp3-envelope-modifier-skip at LukasTonne/blender 2024-03-03 12:23:55 +01:00
caa890d260 Fix #118962: skip setting not taken into account looping over points.
Lukas Tönne commented on pull request blender/blender#118911 2024-03-03 10:54:34 +01:00
GPv3: Outline modifier