Lukas Tönne LukasTonne
Lukas Tönne commented on issue blender/blender#117275 2024-01-19 11:08:45 +01:00
GPv3: Compute the "curve plane normal" using a principal component analysis

Implementation of the method in geometry nodes, as proof-of-concept: #117322 Screenshot_20240119_110017

Attached file uses the node to…

Lukas Tönne created pull request blender/blender#117322 2024-01-19 11:03:58 +01:00
WIP: Principal Components node for 3D vectors
Lukas Tönne pushed to principal-components-node at LukasTonne/blender 2024-01-19 10:53:21 +01:00
a8a4070831 Parallel-reduce implementation of covariance matrix.
Lukas Tönne pushed to main at LukasTonne/.profile 2024-01-19 10:03:33 +01:00
2c222f2fe7 update.
Lukas Tönne pushed to principal-components-node at LukasTonne/blender 2024-01-19 09:48:50 +01:00
9e03c96bac Merge branch 'main' into principal-components-node
1dfb41bc75 Fix #117280: Cycles: Lights from instancer not working randomly
2cc6eab244 Cleanup: Simplify tracking of relations for instancing
fc42227b2d Cleanup: Make duplication node and ocmponent name more clear
efba5f0432 Depsgraph: Add explicit object shading exit operation
Compare 21 commits »
Lukas Tönne created branch principal-components-node in LukasTonne/blender 2024-01-18 21:14:30 +01:00
Lukas Tönne pushed to principal-components-node at LukasTonne/blender 2024-01-18 21:14:30 +01:00
8524b60793 Experimental node computing the principal components of a vector distribution.
7d77caab9b PyAPI: Add ShapeKey.points for faster foreach_get/set of Mesh shape key data
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Lukas Tönne pushed to gp3-color-modifier at LukasTonne/blender 2024-01-18 18:12:35 +01:00
2be93f43bd Merge branch 'main' into gp3-color-modifier
6d357dc60d UI: Dialog to Insert Unicode Characters for Text Objects
c0bc49f035 GHOST: Support for Additional 3Dconnextion Devices
4d03de9113 Cleanup: Make format
0b67cc1db4 Refactor: rename function to evaluate a driver
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Lukas Tönne created pull request blender/blender#117297 2024-01-18 18:03:44 +01:00
Tint and Color grease pencil modifiers
Lukas Tönne pushed to gp3-color-modifier at LukasTonne/blender 2024-01-18 18:01:54 +01:00
8652ebbcfb Finished tint modifier.
716fae0e59 Nicer way of re-using input calculation for different tint modes.
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Lukas Tönne created pull request blender/blender#117289 2024-01-18 16:20:36 +01:00
Support for enum items parameter in rna_idprop_ui_create
Lukas Tönne pushed to fix-rna_idprop_ui_create at LukasTonne/blender 2024-01-18 16:20:02 +01:00
81ec797d93 Support for enum items parameter in rna_idprop_ui_create.
f0f1afd250 Refactor: remove driver dependency in keying code
538ace5750 Fix: GPU Directional Blur distorts input
7e53fe106a Fix: Individual projection sometimes snapping to the wrong object
c70a7c933f Cleanup: Make format
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Lukas Tönne created branch fix-rna_idprop_ui_create in LukasTonne/blender 2024-01-18 16:20:02 +01:00
Lukas Tönne pushed to gp3-color-modifier at LukasTonne/blender 2024-01-18 15:32:08 +01:00
68a5f898c5 Curve fill color support for tint modifier.
Lukas Tönne pushed to gp3-color-modifier at LukasTonne/blender 2024-01-17 17:59:09 +01:00
d6a132c0ec Color and Tint modifiers.
Lukas Tönne created branch gp3-color-modifier in LukasTonne/blender 2024-01-17 17:59:09 +01:00
Lukas Tönne commented on pull request blender/blender#117057 2024-01-17 13:57:20 +01:00
GPv3: Noise modifier

Separate the checkbox from the header seems an UI regression for me. Is this something that is going to be fixed soon?

@deadpin is looking into panel header layouts

Lukas Tönne commented on pull request blender/blender#117057 2024-01-17 13:40:43 +01:00
GPv3: Noise modifier

You should just use the uiLayoutPanel function to create the Randomize subpanel, instead of the old modifier_subpanel_register. Only limitation atm is that you can't draw a header with…

Lukas Tönne pushed to socket-color-experiment at LukasTonne/blender 2024-01-17 12:00:00 +01:00
82046a4664 Hack to enable changing int socket color with a theme for testing.
Lukas Tönne created branch socket-color-experiment in LukasTonne/blender 2024-01-17 10:35:59 +01:00