Lukas Tönne LukasTonne
b5477afeab Replace use of CollisionShapePtr with InstanceReference in physics component.
Lukas Tönne commented on pull request blender/blender#124093 2024-10-13 10:00:12 +02:00
WIP: Geometry Nodes for Rigid Body Simulation

@blender-bot package

d011389c0e Change collision shape creation to the new geometry component.
2410cf6b08 Utility access functions for collision shape component in GeometrySet.
2cd0fd68bd Use explicit shape type values to avoid breaking existing files.
747db4fef1 Implement functions for the new CollisionShape class.
0f8cc902c9 Support the collision shape component in spreadsheet and logging.
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0556d4f742 New geometry component for collision shapes.
2e23b7e1de Merge branch 'main' into geometry-nodes-rb-component
6742573771 USD: Add data for upcoming tests and feature work
c3ea941273 Fix #128868: Hide Sharp Corners in Docking Split
1c0247c871 Cleanup: GPU: Preprocessor: Use report callback on processing functions
b1dfe39de1 EEVEE: Update render tests
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Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-12 00:21:27 +02:00
2e23b7e1de Merge branch 'main' into geometry-nodes-rb-component
6742573771 USD: Add data for upcoming tests and feature work
c3ea941273 Fix #128868: Hide Sharp Corners in Docking Split
1c0247c871 Cleanup: GPU: Preprocessor: Use report callback on processing functions
b1dfe39de1 EEVEE: Update render tests
Compare 33 commits »
Lukas Tönne created branch geometry-nodes-rb-component-instances in LukasTonne/blender 2024-10-12 00:17:24 +02:00
Lukas Tönne closed issue blender/blender#120297 2024-10-11 12:22:25 +02:00
GPv3: Copy & paste sets stroke hardness to zero if not initialized
Lukas Tönne commented on issue blender/blender#120297 2024-10-11 12:22:21 +02:00
GPv3: Copy & paste sets stroke hardness to zero if not initialized

Yes, that's working now.

Lukas Tönne pushed to geometry-nodes-rb-component-voronoi at LukasTonne/blender 2024-10-11 11:42:35 +02:00
4bdc42706f Merge branch 'geometry-nodes-rb-component' into geometry-nodes-rb-component-voronoi
c8ceb8f2d4 Fix off-by-one error: Realizing bodies could overwrite the last existing.
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Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-11 11:42:12 +02:00
c8ceb8f2d4 Fix off-by-one error: Realizing bodies could overwrite the last existing.
Lukas Tönne closed issue blender/blender#114069 2024-10-11 11:17:19 +02:00
GPv3: Port Bucket Fill operator
Lukas Tönne pushed to geometry-nodes-rb-component-voronoi at LukasTonne/blender 2024-10-11 10:47:12 +02:00
10bd08c839 Merge branch 'geometry-nodes-rb-component' into geometry-nodes-rb-component-voronoi
aa78babfaf Merge branch 'main' into geometry-nodes-rb-component
357eb41513 VSE: Faster float image preview drawing by avoiding float 32->16 bit conversions
8a6d469cfd Merge branch 'blender-v4.3-release'
483f96ce73 Fix #128407: EEVEE: Cannot allocate volume pool on Intel ARC/OpenGL
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Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-10-11 10:46:51 +02:00
aa78babfaf Merge branch 'main' into geometry-nodes-rb-component
357eb41513 VSE: Faster float image preview drawing by avoiding float 32->16 bit conversions
8a6d469cfd Merge branch 'blender-v4.3-release'
483f96ce73 Fix #128407: EEVEE: Cannot allocate volume pool on Intel ARC/OpenGL
0b18eaf43c FIx: GPv3: Segment context menu missing
Compare 102 commits »
Lukas Tönne approved blender/blender#128822 2024-10-11 10:45:32 +02:00
Refactor: Nodes: improve drawing of nodes based on node declaration

This is much nicer. Didn't find anything important. I tried it with a bunch of nodes and groups in different editors, didn't spot any differences.

Lukas Tönne commented on pull request blender/blender#128822 2024-10-11 10:45:31 +02:00
Refactor: Nodes: improve drawing of nodes based on node declaration

maybe mark_sockets_collapsed_recursive, to distinguish from functions that actually check panel flags.