Block a user
Lukas Tönne
pushed to geometry-nodes-rb-component-instances at LukasTonne/blender
2024-10-13 13:45:44 +02:00
b5477afeab
Replace use of CollisionShapePtr with InstanceReference in physics component.
Lukas Tönne
pushed to geometry-nodes-rb-component-instances at LukasTonne/blender
2024-10-12 16:34:38 +02:00
d011389c0e
Change collision shape creation to the new geometry component.
Lukas Tönne
pushed to geometry-nodes-rb-component-instances at LukasTonne/blender
2024-10-12 15:04:15 +02:00
2410cf6b08
Utility access functions for collision shape component in GeometrySet.
Lukas Tönne
pushed to geometry-nodes-rb-component-instances at LukasTonne/blender
2024-10-12 12:23:08 +02:00
2cd0fd68bd
Use explicit shape type values to avoid breaking existing files.
Lukas Tönne
pushed to geometry-nodes-rb-component-instances at LukasTonne/blender
2024-10-12 12:16:37 +02:00
747db4fef1
Implement functions for the new CollisionShape class.
0f8cc902c9
Support the collision shape component in spreadsheet and logging.
Lukas Tönne
pushed to geometry-nodes-rb-component-instances at LukasTonne/blender
2024-10-12 09:39:30 +02:00
0556d4f742
New geometry component for collision shapes.
Lukas Tönne
pushed to geometry-nodes-rb-component-instances at LukasTonne/blender
2024-10-12 00:22:02 +02:00
2e23b7e1de
Merge branch 'main' into geometry-nodes-rb-component
6742573771
USD: Add data for upcoming tests and feature work
c3ea941273
Fix #128868: Hide Sharp Corners in Docking Split
1c0247c871
Cleanup: GPU: Preprocessor: Use report callback on processing functions
b1dfe39de1
EEVEE: Update render tests
2e23b7e1de
Merge branch 'main' into geometry-nodes-rb-component
6742573771
USD: Add data for upcoming tests and feature work
c3ea941273
Fix #128868: Hide Sharp Corners in Docking Split
1c0247c871
Cleanup: GPU: Preprocessor: Use report callback on processing functions
b1dfe39de1
EEVEE: Update render tests
Lukas Tönne
created branch geometry-nodes-rb-component-instances in LukasTonne/blender
2024-10-12 00:17:24 +02:00
Lukas Tönne
pushed to geometry-nodes-rb-component-instances at LukasTonne/blender
2024-10-12 00:17:24 +02:00
GPv3: Copy & paste sets stroke hardness to zero if not initialized
Lukas Tönne
pushed to geometry-nodes-rb-component-voronoi at LukasTonne/blender
2024-10-11 11:42:35 +02:00
4bdc42706f
Merge branch 'geometry-nodes-rb-component' into geometry-nodes-rb-component-voronoi
c8ceb8f2d4
Fix off-by-one error: Realizing bodies could overwrite the last existing.
GPv3: Port Bucket Fill operator
Lukas Tönne
pushed to geometry-nodes-rb-component-voronoi at LukasTonne/blender
2024-10-11 10:47:12 +02:00
10bd08c839
Merge branch 'geometry-nodes-rb-component' into geometry-nodes-rb-component-voronoi
aa78babfaf
Merge branch 'main' into geometry-nodes-rb-component
357eb41513
VSE: Faster float image preview drawing by avoiding float 32->16 bit conversions
8a6d469cfd
Merge branch 'blender-v4.3-release'
483f96ce73
Fix #128407: EEVEE: Cannot allocate volume pool on Intel ARC/OpenGL
aa78babfaf
Merge branch 'main' into geometry-nodes-rb-component
357eb41513
VSE: Faster float image preview drawing by avoiding float 32->16 bit conversions
8a6d469cfd
Merge branch 'blender-v4.3-release'
483f96ce73
Fix #128407: EEVEE: Cannot allocate volume pool on Intel ARC/OpenGL
0b18eaf43c
FIx: GPv3: Segment context menu missing
Refactor: Nodes: improve drawing of nodes based on node declaration
This is much nicer. Didn't find anything important. I tried it with a bunch of nodes and groups in different editors, didn't spot any differences.
Refactor: Nodes: improve drawing of nodes based on node declaration
maybe mark_sockets_collapsed_recursive
, to distinguish from functions that actually check panel flags.