Lukas Tönne LukasTonne
Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-25 17:21:35 +02:00
85707f2691 Transform fixes for volume cube.
Lukas Tönne opened issue blender/blender#114151 2023-10-25 16:02:53 +02:00
Volume drawing: Assert hit when saving Volume Cube node output
Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-25 14:41:22 +02:00
56f977b16c Fix input extraction type for voxel size parameter.
8c103a286f Merge branch 'main' into point-cloud-grid
c15e47208a New resolution mode setting for Volume Cube node.
e1bad49abf Fix #113862: EEVEE-Next: Flicker with AO or shadow pass
28394dd42e Merge branch 'blender-v4.0-release'
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Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-25 11:26:45 +02:00
19d92cb631 Removed disabled code.
Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-24 19:49:44 +02:00
96bc25faff Merge branch 'point-cloud-grid' of projects.blender.org:LukasTonne/blender into point-cloud-grid
26efcfd327 Merge branch 'point-cloud-grid' of projects.blender.org:LukasTonne/blender into point-cloud-grid
56b069a24f Default value for velocity input grid.
Compare 3 commits »
Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-24 15:23:13 +02:00
45dbce3a53 Fix for undefined values in velocity grid, combine2 operation has to set all values.
Lukas Tönne pushed to point-cloud-grid at LukasTonne/blender 2023-10-24 13:55:10 +02:00
a183079b2b Merge branch 'main' into point-cloud-grid
4ce55752ae Merge branch 'blender-v4.0-release'
a48d4184b5 Fix #114094: Mask by Color brush has stopped working
f2627a55ee Fix #114053: Sculpt visibility broken after undo
7654898c18 Fix compile error on GCC
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Lukas Tönne created branch find-first-match-node in LukasTonne/blender 2023-10-24 13:54:17 +02:00
Lukas Tönne pushed to find-first-match-node at LukasTonne/blender 2023-10-24 13:54:17 +02:00
5f13477bbb New node file.
4ce55752ae Merge branch 'blender-v4.0-release'
a48d4184b5 Fix #114094: Mask by Color brush has stopped working
f2627a55ee Fix #114053: Sculpt visibility broken after undo
7654898c18 Fix compile error on GCC
Compare 10 commits »
Lukas Tönne pushed to enum-idproperty at LukasTonne/blender 2023-10-24 13:28:03 +02:00
ed1c3c032d New python test case for creating enum properties.
Lukas Tönne commented on pull request blender/blender#114056 2023-10-24 12:23:40 +02:00
Fix #113919: Avoid crashes with unsupported new socket types

An "undefined" socket only makes sense when the socket retains its idname, so that the typeinfo can be restored to a known type later on. This feature was designed for custom (python) nodes,…

Lukas Tönne pushed to enum-idproperty at LukasTonne/blender 2023-10-24 11:58:00 +02:00
26fe016a76 Fixed various errors in the ID prop serializer for enum values.
Lukas Tönne pushed to enum-idproperty at LukasTonne/blender 2023-10-24 10:52:07 +02:00
edad13ebca Fix switch fallthrough case in idprop serialization.
Lukas Tönne pushed to enum-idproperty at LukasTonne/blender 2023-10-24 10:29:07 +02:00
21311b5014 Merge branch 'main' into enum-idproperty
265858525e Refactor: ANIM_setting_get_rna_values to return a Vector
125776e660 Merge branch 'blender-v4.0-release'
10eb1ac8e4 Fix #111442: Correctly handle 1-channel image formats during save
64d5938662 Merge branch 'blender-v4.0-release'
Compare 136 commits »
ee85d98887 More robust solution, don't load sockets with default_value but unknown type.
5553d4e65b Formatting fix.
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Lukas Tönne commented on pull request blender/blender#114056 2023-10-23 14:14:21 +02:00
Fix #113919: Avoid crashes with unsupported new socket types

I think this needs handling in the ntreeBlendReadData stage: The socket->default_value is currently mapped regardless of whether Blender knows the socket type, and then carried around until…

Lukas Tönne commented on pull request blender/blender#114056 2023-10-23 13:34:02 +02:00
Fix #113919: Avoid crashes with unsupported new socket types

Did a test with retaining the socket idname and then saving the file in 3.6. But this crashes when loading in 4.0 again, because when 4.0 finds a rotation socket it expects there to be valid…

Lukas Tönne commented on pull request blender/blender#114056 2023-10-23 12:56:16 +02:00
Fix #113919: Avoid crashes with unsupported new socket types

Yeah, should be possible to copy the idname from the iosocket to the declaration and then use that instead of bke::NodeSocketTypeUndefined.idname. Then node_socket_set_typeinfo will set the…

Lukas Tönne commented on pull request blender/blender#114056 2023-10-23 11:54:19 +02:00
Fix #113919: Avoid crashes with unsupported new socket types

This patch should be cherry-picked into blender-v4.0-release when accepted.

The rotation socket now shows up as "undefined" and does not crash Blender any more: ![Screenshot_20231023_115239](…