Block a user
Nodes: Include rotation socket type in anonymous attribute inferencing
Nodes: Include rotation socket type in anonymous attribute inferencing
Lukas Tönne
pushed to nodes-field-relations-rotation at LukasTonne/blender
2023-10-03 11:37:18 +02:00
0a41df3f9c
Include rotation socket type in anonymous attribute inferencing.
3d6713e086
Fix #113178: .dae file with collection-less armature crashes on import
41d62f36d5
Fix uninitialized variable use accessing the screen size under Wayland
dea7a94e0c
Cleanup: remove redundant call to GHOST_GetMainDisplayDimensions
26bb029ad8
Fix #113154: Hang double-clicking on UI elements outside a text field
Lukas Tönne
created branch nodes-field-relations-rotation in LukasTonne/blender
2023-10-03 11:37:17 +02:00
Geometry Nodes: new Split to Instances node
I'm hitting an ASAN error with this file (just open and un-mute the split node).
Geometry Nodes: ASAN error when running subdivide operator repeatedly
Looking at the error log it seems like a race condition between the operator and draw code, not sure if geometry nodes is really involved. But i couldn't repro without the GN modifier.
Geometry Nodes: ASAN error when running subdivide operator repeatedly
Geometry Nodes: new Split to Instances node
About finding origins: I agree with Jacques here, this should be a separate feature, if at all. There are too many different ways of setting an origin: centroid (center of mass), weighted…
55966776c8
Added debug output for divergence and pressure grids.
b3f058b6d5
Utility file for debug grid point output functions.
c3f74af831
Utility functions for outputing debug grids more easily.
ca4f4f1ca8
Use trilinear instead of nearest-point sampling for velocity.
453077947f
Fixed incorrect index used for computing voxel debug positions.
229584bf80
Debug output: Velocity grid values encoded in a point cloud.
0daa88c387
Disabled unused point deformer.
Mesh: Add viewport normals simplify option
How are these flags assigned? I don't know the usage and history, but why not use the lower bits? Or add a new one if they are somehow reserved? Seems kind of arbitrary.
Mesh: Add viewport normals simplify option
Looks reasonable to me, and more logical than "simplifying" normals by disabling auto-smooth.
6501ac8472
Merge branch 'main' into point-cloud-grid
90ec11b823
Revert "3D View: Do not recalculate the depth buffer for 'Auto Depth'"
c26efccf61
Use bool for each condition
7c772cc93e
Merge remote-tracking branch 'origin/main' into zoom_optimize
73471b4e52
Merge branch 'blender-v4.0-release'
7340bdaa92
Merge branch 'blender-v4.0-release'
d1435f6729
Node groups: Add undo steps after drag and drop of interface items