Block a user
Nodes: Add PanelDeclarationBuilder for panels in builtin nodes
I've changed the API so sockets can be directly added to a PanelDeclarationBuilder
(see updated snippet in the description). This is not 100% fool-proof, but should catch the most common…
Lukas Tönne
pushed to geometry-nodes-tetrahedralization2 at LukasTonne/blender
2023-09-08 09:55:38 +02:00
874cb91839
Support simplex component in Join Geometry node.
Lukas Tönne
pushed to geometry-nodes-tetrahedralization2 at LukasTonne/blender
2023-09-08 09:49:55 +02:00
c357eb7118
Added simplex output to the Separate Components node.
Lukas Tönne
pushed to geometry-nodes-tetrahedralization2 at LukasTonne/blender
2023-09-08 09:37:22 +02:00
18cdcba002
Sanity checks for empty mesh before trying to access face offsets.
Nodes: Add PanelDeclarationBuilder for panels in builtin nodes
I'm trying to figure out if/how to add sockets to panel declarations, at least as an API function that could still store a flattened list internally. One problem is the use of indices throughout…
30bce48da3
Merge branch 'main' into panels-for-builtin-nodes
21953e47dc
Fix #112073: Add all group outputs first, followed by all inputs
0691ac622f
Fix #111969: Remove gaps between panels and fill in the background
fc321739f0
Fix #111963: Followup fix to ensure sockets inside panels have unique identifiers
0783debda8
Geometry Nodes: Hide node group selector for asset modifiers
Lukas Tönne
pushed to geometry-nodes-tetrahedralization2 at LukasTonne/blender
2023-09-07 17:21:56 +02:00
4676f05e1e
Fixed wrong index range in mesh conversion function.
f41845e5e2
Fix: order of face and loop counts in mesh constructor changed.
Lukas Tönne
pushed to geometry-nodes-tetrahedralization2 at LukasTonne/blender
2023-09-07 17:12:10 +02:00
aafb94b676
Fix inverted loop order for dual mesh generation with separate faces.
Lukas Tönne
pushed to geometry-nodes-tetrahedralization2 at LukasTonne/blender
2023-09-07 16:50:35 +02:00
fcc02c1c96
Sanity check for tests in case an empty face_offsets array is returned.
Lukas Tönne
pushed to geometry-nodes-tetrahedralization2 at LukasTonne/blender
2023-09-07 15:11:45 +02:00
25b5c0a950
Merge branch 'main' into geometry-nodes-tetrahedralization2
21953e47dc
Fix #112073: Add all group outputs first, followed by all inputs
0691ac622f
Fix #111969: Remove gaps between panels and fill in the background
fc321739f0
Fix #111963: Followup fix to ensure sockets inside panels have unique identifiers
0783debda8
Geometry Nodes: Hide node group selector for asset modifiers
Lukas Tönne
deleted branch fix-interleaved-node-group-in-out from LukasTonne/blender
2023-09-07 15:09:03 +02:00
Nodes: Interleaved group inputs and outputs based on node selection
Fix #112073: Add all group outputs first, followed by all inputs
Lukas Tönne
deleted branch node-panels-remove-gaps from LukasTonne/blender
2023-09-07 15:07:16 +02:00
Fix #111969: Remove gaps between panels and fill in the background
Lukas Tönne
deleted branch fix-node-panel-copy-identifiers from LukasTonne/blender
2023-09-07 15:06:48 +02:00