Lukas Tönne LukasTonne
Lukas Tönne commented on pull request blender/blender#111800 2023-09-05 12:42:38 +02:00
New test for node group versioning
Lukas Tönne pushed to test_nodegroup_compat at LukasTonne/blender 2023-09-05 12:38:00 +02:00
abcdbc871f Merge branch 'main' into test_nodegroup_compat
ed1f9d4fdd Nodes: Fix versioning 2.6 groups, causing dangling link pointers
32f369c2dc Cleanup: remove dead code
Compare 3 commits »
Lukas Tönne deleted branch fix-versioning-26-node-groups from LukasTonne/blender 2023-09-05 12:37:15 +02:00
Lukas Tönne merged pull request blender/blender#111704 2023-09-05 12:37:14 +02:00
Fix versioning old 2.6 node groups, causing dangling link pointers
Lukas Tönne pushed to main at blender/blender 2023-09-05 12:37:14 +02:00
ed1f9d4fdd Nodes: Fix versioning 2.6 groups, causing dangling link pointers
Lukas Tönne commented on issue blender/blender#111804 2023-09-05 12:26:57 +02:00
Hidden sockets add padding to group nodes.

Thank you for this thorough bug report. I'm going to look into it soon, just wanted to say that i appreciate the effort put into comparing all the node ui :)

Lukas Tönne commented on pull request blender/blender#111800 2023-09-05 12:17:13 +02:00
New test for node group versioning

I've realized that i can just put all the specs in a list since i'm testing all the sockets one by one anyway. Nice and compact now.

Lukas Tönne pushed to test_nodegroup_compat at LukasTonne/blender 2023-09-05 12:15:49 +02:00
78078e266d Cleanup: More compact form of defining socket specs in the test.
Lukas Tönne pushed to test_nodegroup_compat at LukasTonne/blender 2023-09-05 11:58:37 +02:00
85e64e3d15 Merge branch 'main' into test_nodegroup_compat
ce48a2a85c Fix #111934: crash sculpting on mesh
71821d1251 Fix compilation error draw test
ad0e4f08c0 GPU: Add tests for 1d, 2d array texture types
b6bc53760a Vulkan: Add recent introduced types
Compare 42 commits »
Lukas Tönne commented on issue blender/blender#111963 2023-09-05 11:52:55 +02:00
Duplicated node sockets cannot be linked

That's odd, will take a look asap.

Lukas Tönne pushed to fix-versioning-26-node-groups at LukasTonne/blender 2023-09-05 11:47:56 +02:00
f47109838e Merge branch 'main' into fix-versioning-26-node-groups
ce48a2a85c Fix #111934: crash sculpting on mesh
71821d1251 Fix compilation error draw test
ad0e4f08c0 GPU: Add tests for 1d, 2d array texture types
b6bc53760a Vulkan: Add recent introduced types
Compare 42 commits »
Lukas Tönne pushed to geometry-nodes-tetrahedralization2 at LukasTonne/blender 2023-09-05 11:44:52 +02:00
251c518a49 Merge branch 'main' into geometry-nodes-tetrahedralization2
11fe57cab8 Animation: Move Snapping to Scene
7365f0b094 Cleanup: Cover .metal files with make format
c59c97c947 Cleanup: Ensure correct order of headers in Metal kernel
20b3e62e93 Fix #111896: Regression: Crash for entering into Armature Edit Mode
Compare 3384 commits »
Lukas Tönne deleted branch fix-socket-hide-flag from LukasTonne/blender 2023-09-05 10:42:04 +02:00
Lukas Tönne pushed to main at blender/blender 2023-09-05 10:42:04 +02:00
bda17719d4 Fix #111950: missing "hide value" and "compact" flags for group sockets
Lukas Tönne closed issue blender/blender#111950 2023-09-05 10:42:03 +02:00
Node group "Hide Value" option does not function
Lukas Tönne merged pull request blender/blender#111956 2023-09-05 10:42:02 +02:00
Fix #111950: missing "hide value" and "compact" flags for group sockets
Lukas Tönne created branch geometry-nodes-tetrahedralization2 in LukasTonne/blender 2023-09-05 10:33:02 +02:00
Lukas Tönne pushed to geometry-nodes-tetrahedralization2 at LukasTonne/blender 2023-09-05 10:33:02 +02:00
Lukas Tönne commented on pull request blender/blender#111956 2023-09-05 09:27:03 +02:00
Fix #111950: missing "hide value" and "compact" flags for group sockets

Found this issue in #111800 as well (three cheers for testing), just cherry-picked here.