Block a user
8a8c1cca5f
Add a context argument to tree view item
rename
functions.
b05d44b75b
Fix #109847: Inconsistent panning in editors
a186f5e48a
Cleanup: unused variable in release builds.
888a7f0bf0
Cleanup: remove C++ RawArray
b150b47720
UI: add a preference for the number of samples used for FPS playback
Lukas Tönne
created branch context_for_tree_view_rename in LukasTonne/blender
2023-08-25 15:51:32 +02:00
6745adac51
Insert new items after the current active.
b0765a1991
Set a sensible interface active item index when removing or copying.
2eb9c31a9d
Fix active item callback for interface tree view.
efa5ce9660
Fix interface test, take new sockets..panels ordering into account.
c91afe3f3a
Fix insertion constraint function, inserting shifts item at that pos.
effb72cb4a
Merge branch 'main' into node-panels-final
0094bf8357
Remove debug printf committed by accident
4c0ef81926
Fix frame-rate display using times from previous playback
2c587e31dd
Fix error in frame-rate display check
1954baaed3
Fix frame-rate display with multiple viewports open
Node wrangler: Node socket interface class changed.
f5ae704751
Node wrangler: Node socket interface class changed.
604985452a
Fix label alignment in preview commit (pose library)
3c3a2ce205
Pose Library: Always use asset shelf, remove old UI (hint at new one)
4fe61805c6
Fix #104838: Modifier keys are not listed in "Is key Free" addon
4c1d613615
Fix error loading brush-set files with UTF8 incompatible names
Lukas Tönne
created branch node-panels-final in LukasTonne/blender-addons
2023-08-24 14:47:24 +02:00
Nodes: Panels integration with blend files and UI
I wonder why we need the Up/Down arrows in the socket tree view at all if we have drag and drop. Currently, I find the behavior of these buttons fairly unpredictable when there are panels (and I…