Block a user
263bf63509
Cleanup: Remove versioning for simulation zone socket identifiers
4436909c1d
Workbench-Next: Fix shader compilation
a68c78a3ee
Vulkan: Don't Use Tiled Drawing
f9b5b0efd2
Fix #107583: HSV node gives differ from CPU compositor
322dab936f
Build: fixes for OpenBSD
Lukas Tönne
deleted branch remove_simzone_versioning from LukasTonne/blender
2023-05-09 15:15:58 +02:00
Cleanup: Remove versioning for simulation zone socket identifiers
4dc57ee9c6
Merge branch 'main' into remove_simzone_versioning
a68c78a3ee
Vulkan: Don't Use Tiled Drawing
f9b5b0efd2
Fix #107583: HSV node gives differ from CPU compositor
322dab936f
Build: fixes for OpenBSD
8ba9d7b67a
Functions: improve handling of thread-local data in lazy functions
Remove versioning code for simulation zone socket identifiers.
Lukas Tönne
created branch remove_simzone_versioning in LukasTonne/blender
2023-05-09 14:27:22 +02:00
6b11cfc3d8
Remove versioning code for simulation zone socket identifiers.
f3be425e97
Fix Pose Library: crash when using partially-keyed quaternions
3e888d77ba
Geometry Nodes: Simulation calculate to frame operator
b4fb17f11c
Geometry Nodes: allow skipping frames during simulation
309775a28b
I18N: updated UI messages translations from SVN trunk (r6511).
Make Node group damages Simulation Zone
This happens because the "make group" operator does not currently remap the output_node_id
of the simulation node, which is needed for pairing input and output into a zone.
The group/ungroup…
Lukas Tönne
deleted branch fix_viewer_node_in_pinned_editor from LukasTonne/blender
2023-05-08 14:52:26 +02:00
Fix: Viewer node crashes when the editor is pinned and has no Object ID
Lukas Tönne
deleted branch fix-simulation-bake-editor-crash from LukasTonne/blender
2023-05-08 14:34:40 +02:00
Fix: editor crashes during simulation bake
Lukas Tönne
pushed to fix_viewer_node_in_pinned_editor at LukasTonne/blender
2023-05-08 14:26:20 +02:00
5df7ba1ba2
Early exit from viewer search if the node space context has no object.
Fix: Viewer node crashes when the editor is pinned and has no Object ID
Oh i was looking at the other caller, they look so similar (tmp_viewer_path
vs new_viewer_path
). Will fix.
Fix: Viewer node crashes when the editor is pinned and has no Object ID
It looks to me like the rest of the function should still run even if the viewer path is not valid?