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GPv3: Attribute panel to configure layer attributes on original data
95c21895dd
GPv3: Attribute panel to configure layer attributes on original data.
db490e90fe
Fix #127392: File Output doesn't write empty inputs
0f3fdd25bc
Cleanup: various non-functional changes for C++
0b69e1d6f5
Cleanup: double quotes for strings, replace f-string with str.format
dadb9ba5dc
Cleanup: script formatting
Lukas Tönne
pushed to geometry-nodes-rb-component-tmp at LukasTonne/blender
2024-10-02 09:25:25 +02:00
ba8ade1824
New node for getting information about collision shapes.
Lukas Tönne
created branch geometry-nodes-rb-component-tmp in LukasTonne/blender
2024-10-02 09:25:25 +02:00
GPv3: Split Operator
This could return a cumulative Array<int>
which can be used as an OffsetIndices
. That's just a pattern we use elsewhere. The counts are simply entered into an array and then the accumulate_counts_to_offsets
function sums up offsets.
GPv3: Split Operator
Seems unnecessary to check, length
always starts out at 1 and only grows from there.
GPv3: Join Objects operator implementation
@hamza-el-barmaki yes, animation is preserved.
One caveat is that layer transform animations are not converted into the target object space, so if there is a difference in the parent object…
e7c88eaaab
Merge branch 'main' into gpv3-join-objects
d4cb32caf8
Fix: Add missing Grease Pencil v3 objects in
BKE_animdata_main_cb
.
38f5b8d7d4
Anim: make layered Action sub-data copy constructors explicit
476fd1641c
Refactor: make
fcurve_find_in_action_slot_filtered()
more general