Lukas Tönne LukasTonne
Lukas Tönne pushed to node-signature at LukasTonne/blender 2023-04-11 11:12:00 +02:00
ff4ed4ee4c New bNodeFunctionSignature struct to encapsulate interfaces.
17e2862603 Fix new windows on Hi-DPI monitors having incorrect size under Wayland
4fe2685615 GHOST/Wayland: avoid up-scaling window content
f50c319a4b GHOST/Wayland: refactor window scaling logic
34f386c730 GHOST/Wayland: store API compatible fractional scaling values
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Lukas Tönne created branch node-signature in LukasTonne/blender 2023-04-11 11:12:00 +02:00
Lukas Tönne pushed to geometry-nodes-closures at LukasTonne/blender 2023-04-11 09:22:02 +02:00
f1d4c1c2ae Use a signature in the Evaluate node.
450fea6907 New bNodeFunctionSignature struct to encapsulate interfaces.
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Lukas Tönne pushed to geometry-nodes-closures at LukasTonne/blender 2023-04-10 17:21:10 +02:00
b5c4d480dc Generate input sockets on the Bind node for capturing defaults.
e5e999a5dc Generic ID_NT support in depsgraph instead of just group nodes.
3f30e113c4 Bind and Evaluate nodes for handling function closures.
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Lukas Tönne pushed to geometry-nodes-closures at LukasTonne/blender 2023-04-10 12:32:56 +02:00
6ba42492da Function color different from texture sockets.
Lukas Tönne pushed to geometry-nodes-closures at LukasTonne/blender 2023-04-10 11:56:04 +02:00
63c14325b2 Added a new socket type for functions/closures.
Lukas Tönne created branch geometry-nodes-closures in LukasTonne/blender 2023-04-10 11:56:04 +02:00
Lukas Tönne opened issue blender/blender#106732 2023-04-09 10:14:46 +02:00
Dynamic node declarations don't update reliably
Lukas Tönne created branch node-declaration-fix in LukasTonne/blender 2023-04-07 17:56:18 +02:00
Lukas Tönne pushed to node-declaration-fix at LukasTonne/blender 2023-04-07 17:56:18 +02:00
0d14e961b6 New header for unifying public API for node declarations.
ade103d7b8 Depsgrpah: Fix 'use after free' invalid access to stored keys names.
4ab7bb5b1f Fix : Show 'Exit group' menu entry also for non group nodes.
75c0e808b8 Fix #106103: Resolve texture paint selection in Metal
d85520f297 Python: bl_ui_utils.layout.operator_context context manager
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Lukas Tönne created branch geometry-nodes-simulation-copy-support in LukasTonne/blender 2023-04-07 14:54:35 +02:00
08d171734c Support for basic copying inside the same node tree.
c6d8da0e97 Remove simulation inputs when deleting outputs and vice versa
98bc439e47 Add simulation input and output node as a pair
3d8d142205 Check if output node exists before creating a sim input lazy function.
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Lukas Tönne deleted branch fix-rigid-body-force-field-absorption from LukasTonne/blender 2023-04-06 14:49:21 +02:00
Lukas Tönne pushed to main at blender/blender 2023-04-06 14:49:19 +02:00
7d8740f06d Fix #103571: Force field absorption for rigid bodies
Lukas Tönne closed issue blender/blender#103571 2023-04-06 14:49:18 +02:00
Force field absorption not working with rigid bodies unless a particle system is present
Lukas Tönne merged pull request blender/blender#106503 2023-04-06 14:49:17 +02:00
Fix #103571: Force field absorption for rigid bodies
Lukas Tönne commented on pull request blender/blender#106503 2023-04-06 14:48:29 +02:00
Fix #103571: Force field absorption for rigid bodies

@Sergey approved, i'm going to complete this one.

Lukas Tönne deleted branch geometry-nodes-simulation-remove-paired from LukasTonne/blender 2023-04-05 18:28:50 +02:00
Lukas Tönne closed issue blender/blender#105728 2023-04-05 18:28:49 +02:00
Simulation Nodes: Delete both nodes at once
Lukas Tönne pushed to geometry-nodes-simulation at blender/blender 2023-04-05 18:28:48 +02:00
c6d8da0e97 Remove simulation inputs when deleting outputs and vice versa