Lukas Tönne LukasTonne
Lukas Tönne merged pull request blender/blender#107621 2023-05-08 14:34:28 +02:00
Fix: editor crashes during simulation bake
Lukas Tönne pushed to fix_viewer_node_in_pinned_editor at LukasTonne/blender 2023-05-08 14:26:20 +02:00
5df7ba1ba2 Early exit from viewer search if the node space context has no object.
Lukas Tönne commented on pull request blender/blender#107737 2023-05-08 14:23:46 +02:00
Fix: Viewer node crashes when the editor is pinned and has no Object ID

Oh i was looking at the other caller, they look so similar (tmp_viewer_path vs new_viewer_path). Will fix.

Lukas Tönne commented on pull request blender/blender#107737 2023-05-08 14:08:40 +02:00
Fix: Viewer node crashes when the editor is pinned and has no Object ID

It looks to me like the rest of the function should still run even if the viewer path is not valid?

Lukas Tönne pushed to fix_viewer_node_in_pinned_editor at LukasTonne/blender 2023-05-08 13:51:11 +02:00
6e11fe3da1 Check node space context object before trying to construct viewer path.
Lukas Tönne deleted branch cache-to-frame-op from LukasTonne/blender 2023-05-08 13:41:39 +02:00
Lukas Tönne pushed to main at blender/blender 2023-05-08 13:41:37 +02:00
3e888d77ba Geometry Nodes: Simulation calculate to frame operator
Lukas Tönne merged pull request blender/blender#107627 2023-05-08 13:41:28 +02:00
Geometry Nodes: Simulation calculate to frame operator
Lukas Tönne commented on pull request blender/blender#107737 2023-05-08 13:19:37 +02:00
Fix: Viewer node crashes when the editor is pinned and has no Object ID

Small repro file:

  1. Run the script to set a pinned node tree
  2. Shift+Click on the Group Input node to try and make a viewer connection (crashes)
Lukas Tönne created pull request blender/blender#107737 2023-05-08 13:17:52 +02:00
Fix: Viewer node crashes when the editor is pinned and has no Object ID.
Lukas Tönne pushed to fix_viewer_node_in_pinned_editor at LukasTonne/blender 2023-05-08 13:14:22 +02:00
ad2ef73160 Fix: Viewer node crashes when the editor is pinned and has no Object ID.
9654b96ffa Refactor: pose_slide.c
878477f250 Fix broken UI view notifier listening
48abc09d84 Cleanup: format
29053c5c02 EEVEE-Next: Fix validation layer errors on Metal
Compare 10 commits »
Lukas Tönne created branch fix_viewer_node_in_pinned_editor in LukasTonne/blender 2023-05-08 13:14:22 +02:00
Lukas Tönne pushed to node_scout at LukasTonne/blender-addons 2023-05-08 10:53:18 +02:00
fd0c163b11 Fix incorrect tree comparison for group nodes.
Lukas Tönne pushed to node_scout at LukasTonne/blender-addons 2023-05-08 09:25:47 +02:00
e577191533 Attempt at implementing ad-hoc scrolling without modal operators.
Lukas Tönne pushed to node_scout at LukasTonne/blender-addons 2023-05-07 18:03:18 +02:00
a9a8556c19 Added group instance search operator.
Lukas Tönne pushed to node_scout at LukasTonne/blender-addons 2023-05-07 15:00:00 +02:00
9e6b06c7d2 Implemented navigation operator for trees and nodes.
Lukas Tönne pushed to geometry-nodes-closures at LukasTonne/blender 2023-05-07 14:26:46 +02:00
a7ba495a82 Set up parameters for the internal graph executor.
Lukas Tönne pushed to node_scout at LukasTonne/blender-addons 2023-05-07 12:14:39 +02:00
1d80ae014f Nicer conventional button layout in the results list.
Lukas Tönne pushed to node_scout at LukasTonne/blender-addons 2023-05-07 01:04:00 +02:00
266d6484a2 Dedicated navigation function for match types.
91d0edaa06 Separate module for preferences.
Compare 2 commits »
Lukas Tönne pushed to node_scout at LukasTonne/blender-addons 2023-05-06 14:13:41 +02:00
d821f34f8d Rename module.