Lukas Tönne LukasTonne
Lukas Tönne created branch fix_curve_collision_nans in LukasTonne/blender 2023-03-06 17:34:09 +01:00
Lukas Tönne reopened issue blender/blender#105467 2023-03-06 17:32:13 +01:00
Curves sculpt glitch with collision
Lukas Tönne closed issue blender/blender#105467 2023-03-06 17:32:03 +01:00
Curves sculpt glitch with collision
Lukas Tönne opened issue blender/blender#105491 2023-03-06 16:03:18 +01:00
Expandable component sockets
Lukas Tönne pushed to nodes-matrix-types at LukasTonne/blender 2023-03-06 11:59:28 +01:00
dd55a1f93d Merge remote-tracking branch 'origin/main' into nodes-matrix-types
08db6bf215 IO: factor out axis validation logic between OBJ and PLY
62c4dce83b Merge remote-tracking branch 'upstream/blender-v3.5-release'
c3fdb02b91 Updated translations from SVN trunk (r6369).
4e32864786 Cleanup: Remove compilation warning.
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Lukas Tönne created pull request blender/blender#105408 2023-03-03 17:02:29 +01:00
Matrix operations and sockets for geometry nodes
Lukas Tönne pushed to nodes-matrix-types at LukasTonne/blender 2023-03-03 16:41:22 +01:00
4f74ca2b79 Renamed matrix socket type as well by removing the 4x4 suffix.
Lukas Tönne pushed to nodes-matrix-types at LukasTonne/blender 2023-03-03 16:06:22 +01:00
95875b8cc7 Added a transform node for applying matrices to vectors.
Lukas Tönne pushed to nodes-matrix-types at LukasTonne/blender 2023-03-03 14:39:18 +01:00
ddad2b8337 Implemented remaining matrix math operations.
4580828dd9 Fix indexing errors in the matrix decompose node.
79ff2f88e2 Renamed matrix nodes without the 4x4 suffix.
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Lukas Tönne pushed to nodes-matrix-types at LukasTonne/blender 2023-03-03 12:41:52 +01:00
bfde6c8a9c Removed the 2x2 and 3x3 matrix types.
Lukas Tönne pushed to nodes-matrix-types at LukasTonne/blender 2023-03-03 11:43:26 +01:00
cdd86e85f6 Moved the matrix nodes menu into the Utilities category.
Lukas Tönne pushed to nodes-matrix-types at LukasTonne/blender 2023-03-03 11:34:24 +01:00
49b22cc187 Fix crash when socket UI creates an empty layout.
ad36523191 Merge branch 'main' into nodes-matrix-types
aa82afaaf7 Cleanup: regenerate the default theme file
f0257aa71b Cleanup: use camel-case for struct name, wrap function arguments
2eaa55272d Cleanup: use function style casts, nullptr in C++
Compare 18 commits »
Lukas Tönne pushed to nodes-matrix-types at LukasTonne/blender 2023-03-03 10:42:27 +01:00
6d107b9f5a Merge branch 'main' into nodes-matrix-types
Lukas Tönne pushed to nodes-matrix-types at LukasTonne/blender 2023-03-02 18:33:44 +01:00
a7f2db1de2 Merge branch 'main' into nodes-matrix-types
1d3a2fb5bb Merge branch 'blender-v3.5-release'
422f3d0b0f Fix #105278: IDProperty UI missing library overridable toggle
fa044c453f Cleanup: Unused fields and API for tracks map
81b56f8bbc Cleanup: Refactor BKE_nlatrack_add to multiple methods to handle adding a new NLA track to the track list. Insert before, after, head, and tail
Compare 1726 commits »
Lukas Tönne deleted branch nodes-matrix-types from blender/blender 2023-03-02 16:12:18 +01:00
Lukas Tönne deleted branch geometry-nodes-rigid-body-integration from blender/blender 2023-03-02 16:09:40 +01:00
Lukas Tönne deleted branch geometry-nodes-raycast from blender/blender 2023-03-02 16:03:33 +01:00
Lukas Tönne created branch geometry-nodes-constraint-solver in LukasTonne/blender 2023-02-28 19:02:07 +01:00
Lukas Tönne pushed to geometry-nodes-constraint-solver at LukasTonne/blender 2023-02-28 19:02:07 +01:00
c56d8633ec Prototype structs for predictive contact constraints.
Lukas Tönne pushed to geometry-nodes-tetrahedralization at LukasTonne/blender 2023-02-23 19:44:26 +01:00
81e92fb056 Support the simplex component in attribute capture/store and viewer nodes.
7513956746 Ensure default initialization of SimplexGeometry before copy or move construction.
de6ca1f2fe Added some more input nodes for useful simplex information.
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