Block a user
7a985aab68
Merge branch 'main' into gn-physics-world
409abccadd
USD: Test coverage for custom properties, xform ops, and orientation
3a81bde896
Fix #125184: Guard against incorrect material subsets during USD import
43f5b1b5fc
Cleanup: Combine
x_tilt
and y_tilt
into single float2
47a54b664a
Cleanup: Remove dead
StrokeCache
variables
GPv3: Vertex Paint Mode
Found just some minor formatting errors. Works nicely in my feeble programmer art attempts.
GPv3: Vertex Paint Mode
Hmm, doing a single loop over the point selection should be faster and simpler here, especially if it's single-threaded. I know i suggested doing this per grid cell in the first place, sorry 😁My thinking was that grid cells could be filled in parallel that way, but it's actually not necessary if the point selection mask construction is the slowest part (which it probably is). I would expect a lot more points than grid cells, so avoiding multiple loops over points is probably best.
GPv3: SVG export corrupted
Fix #126606: GPv3: Wrong projection and various other issues with exporters
Lukas Tönne
created branch gpv3-interpolate-material in LukasTonne/blender
2024-08-23 17:06:38 +02:00
Lukas Tönne
deleted branch gpv3-fill-tool-draw-on-back from LukasTonne/blender
2024-08-23 17:06:27 +02:00
Gpencil: GPv3 fill tool does not respect draw on back option
Fix #126597: GPv3: Support the "insert on back" option in fill tool
Fix #126597: Support the "insert on back" option for GP strokes
Lukas Tönne
created branch gpv3-fill-tool-draw-on-back in LukasTonne/blender
2024-08-23 17:03:57 +02:00