Lukas Tönne LukasTonne
Lukas Tönne pushed to gn-physics-world at LukasTonne/blender 2024-08-24 08:39:02 +02:00
7a985aab68 Merge branch 'main' into gn-physics-world
409abccadd USD: Test coverage for custom properties, xform ops, and orientation
3a81bde896 Fix #125184: Guard against incorrect material subsets during USD import
43f5b1b5fc Cleanup: Combine x_tilt and y_tilt into single float2
47a54b664a Cleanup: Remove dead StrokeCache variables
Compare 107 commits »
Lukas Tönne approved blender/blender#125674 2024-08-23 20:33:02 +02:00
GPv3: Vertex Paint Mode

Found just some minor formatting errors. Works nicely in my feeble programmer art attempts.

Lukas Tönne commented on pull request blender/blender#125674 2024-08-23 20:33:01 +02:00
GPv3: Vertex Paint Mode

Hmm, doing a single loop over the point selection should be faster and simpler here, especially if it's single-threaded. I know i suggested doing this per grid cell in the first place, sorry 😁My thinking was that grid cells could be filled in parallel that way, but it's actually not necessary if the point selection mask construction is the slowest part (which it probably is). I would expect a lot more points than grid cells, so avoiding multiple loops over points is probably best.

Lukas Tönne commented on pull request blender/blender#125674 2024-08-23 20:33:00 +02:00
GPv3: Vertex Paint Mode

Unrelated fix?

Lukas Tönne commented on pull request blender/blender#125674 2024-08-23 20:32:59 +02:00
GPv3: Vertex Paint Mode

formatting

Lukas Tönne commented on pull request blender/blender#125674 2024-08-23 20:32:58 +02:00
GPv3: Vertex Paint Mode

Comment formatting

Lukas Tönne commented on pull request blender/blender#125674 2024-08-23 20:32:56 +02:00
GPv3: Vertex Paint Mode

Can be removed, or todo?

Lukas Tönne commented on issue blender/blender#125922 2024-08-23 17:56:18 +02:00
Gpencil: GPv3 interpolation sets wrong material on new keyframe

Notes to self:

  1. Interpolate seems to discard/skip points: image
  2. Making all curves non-cyclic (edit mode,…
Lukas Tönne pushed to main at blender/blender 2024-08-23 17:51:49 +02:00
c510409cf6 Fix #126606: GPv3: Wrong projection and various other issues with exporters
Lukas Tönne deleted branch gpv3-exporter-fixes from LukasTonne/blender 2024-08-23 17:51:48 +02:00
Lukas Tönne closed issue blender/blender#126606 2024-08-23 17:51:47 +02:00
GPv3: SVG export corrupted
Lukas Tönne merged pull request blender/blender#126691 2024-08-23 17:51:45 +02:00
Fix #126606: GPv3: Wrong projection and various other issues with exporters
Lukas Tönne created branch gpv3-interpolate-material in LukasTonne/blender 2024-08-23 17:06:38 +02:00
Lukas Tönne pushed to gpv3-interpolate-material at LukasTonne/blender 2024-08-23 17:06:38 +02:00
Lukas Tönne deleted branch gpv3-fill-tool-draw-on-back from LukasTonne/blender 2024-08-23 17:06:27 +02:00
Lukas Tönne pushed to main at blender/blender 2024-08-23 17:06:26 +02:00
948d6a8866 Fix #126597: GPv3: Support the "insert on back" option in fill tool
Lukas Tönne closed issue blender/blender#126597 2024-08-23 17:06:24 +02:00
Gpencil: GPv3 fill tool does not respect draw on back option
Lukas Tönne merged pull request blender/blender#126700 2024-08-23 17:06:23 +02:00
Fix #126597: GPv3: Support the "insert on back" option in fill tool
Lukas Tönne created pull request blender/blender#126700 2024-08-23 17:04:48 +02:00
Fix #126597: Support the "insert on back" option for GP strokes
Lukas Tönne created branch gpv3-fill-tool-draw-on-back in LukasTonne/blender 2024-08-23 17:03:57 +02:00