Lukas Tönne LukasTonne
Lukas Tönne created pull request blender/blender#126687 2024-08-23 13:59:30 +02:00
Fix: GPv3: Outline perimeter cap radius too small when points are not coplanar
Lukas Tönne pushed to gpv3-fix-outline-cap-radius at LukasTonne/blender 2024-08-23 13:54:58 +02:00
4833adaf9e Fix outline perimeter cap radii when points are not coplanar.
Lukas Tönne created branch gpv3-fix-outline-cap-radius in LukasTonne/blender 2024-08-23 13:54:58 +02:00
Lukas Tönne pushed to gpv3-exporter-fixes at LukasTonne/blender 2024-08-23 13:51:41 +02:00
3209d0a144 Fix outline perimeter cap radii when points are not coplanar.
72a7a0d913 Fix SVG/PDF exporter output.
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Lukas Tönne pushed to gpv3-exporter-fixes at LukasTonne/blender 2024-08-23 12:36:48 +02:00
1b23a8983d Fix #120950: Graph Editor FCurve line rendering
22698fc34c Cleanup: Code style
e00b7c4ad4 Fix soft-delete hanging on *nix when the command was not found
6c82c039db Fix missing error check for fork() failing
7c3dcb114f Issue template: Use bug label for Python API reports
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Lukas Tönne created branch gpv3-exporter-fixes in LukasTonne/blender 2024-08-23 12:36:48 +02:00
Lukas Tönne pushed to main at blender/blender 2024-08-23 11:35:34 +02:00
cda6f1721a Fix #126607: GPv3 SVG import has wrong object transform and missing gradient color
Lukas Tönne deleted branch gpv3-fix-svg-import from LukasTonne/blender 2024-08-23 11:35:33 +02:00
Lukas Tönne closed issue blender/blender#126607 2024-08-23 11:35:32 +02:00
GPv3: SVG import result is different of GPv2 import
Lukas Tönne merged pull request blender/blender#126650 2024-08-23 11:35:29 +02:00
Fix #126607: GPv3 SVG import has wrong object transform and missing gradient color
Lukas Tönne pushed to gpv3-fix-svg-import at LukasTonne/blender 2024-08-23 11:19:46 +02:00
66b61e4704 Cleanup comment
Lukas Tönne commented on pull request blender/blender#126650 2024-08-23 10:58:58 +02:00
Fix #126607: GPv3 SVG import has wrong object transform and missing gradient color

I just meant it as "this is an approximate color value". Past tense works as well of course.

Lukas Tönne pushed to gn-physics-world at LukasTonne/blender 2024-08-23 09:02:32 +02:00
c901285724 Finished moving the world data class.
Lukas Tönne created branch gn-physics-world in LukasTonne/blender 2024-08-23 01:22:02 +02:00
Lukas Tönne pushed to gn-physics-world at LukasTonne/blender 2024-08-23 01:22:02 +02:00
d5846ad3a3 Moving physics world data to separate file.
Lukas Tönne created pull request blender/blender#126650 2024-08-22 14:46:34 +02:00
Fix #126607: GPv3 SVG import has wrong object transform and missing gradient color
Lukas Tönne pushed to gpv3-fix-svg-import at LukasTonne/blender 2024-08-22 14:40:21 +02:00
3392615ba2 Remove unused argument.
Lukas Tönne pushed to gpv3-fix-svg-import at LukasTonne/blender 2024-08-22 14:38:11 +02:00
74f15abc5b Fix initial rotation to match the x/z alignment in GPv2.
Lukas Tönne commented on issue blender/blender#126607 2024-08-22 14:21:55 +02:00
GPv3: SVG import result is different of GPv2 import

Using the average gradient color seems to work pretty well as an approximation. Can also output pink if that is preferable, but i think looks pretty good: <img width="968" alt="image" src="attachm…

Lukas Tönne pushed to gpv3-fix-svg-import at LukasTonne/blender 2024-08-22 14:19:32 +02:00
2e719e92df Better error handling in case of gradients in SVG import.