Lukas Tönne LukasTonne
Lukas Tönne commented on pull request blender/blender#126027 2024-08-08 17:34:20 +02:00
GPv3: Segment selection support

Currently blocked by #126097, makes it hard to work on selection stuff...

Lukas Tönne pushed to gpv3-segment-selection at LukasTonne/blender 2024-08-08 17:31:38 +02:00
67f199063c Support for more/less selection with segments.
Lukas Tönne commented on issue blender/blender#126097 2024-08-08 17:29:12 +02:00
Regression: Object center and other stuff not updating in the viewport

I noticed that, actually, all the object centers are drawn at the origin, all the time.

Lukas Tönne opened issue blender/blender#126097 2024-08-08 17:24:11 +02:00
Object center and other stuff not updating in the viewport
Lukas Tönne commented on pull request blender/blender#126027 2024-08-08 15:09:25 +02:00
GPv3: Segment selection support

@SietseB I fixed an issue with index mapping in the BVH tree, worth doing another round of testing.

Now it finds intersections of the selected curves with anything visible. Whether that's…

Lukas Tönne pushed to gpv3-segment-selection at LukasTonne/blender 2024-08-08 14:54:44 +02:00
b0b49f4199 Fix BVH index mapping when using multiple drawings.
Lukas Tönne approved blender/blender#126090 2024-08-08 14:41:50 +02:00
GPv3: Add initial tests for Python API

Looks like a good start.

Lukas Tönne pushed to main at blender/blender 2024-08-08 14:05:38 +02:00
5ee7d02840 Fix #91369: Remove physics constraint references to avoid crash on undo
Lukas Tönne closed issue blender/blender#91369 2024-08-08 14:05:36 +02:00
Frequent crashes when performing minor adjustments with rigid body constraints
Lukas Tönne merged pull request blender/blender#126079 2024-08-08 14:05:33 +02:00
Fix #91369: Frequent crashes when performing minor adjustments with rigid body constraints
Lukas Tönne commented on pull request blender/blender#126079 2024-08-08 12:39:14 +02:00
Fix #91369: Frequent crashes when performing minor adjustments with rigid body constraints

This looks like a safe change to make. There are other, more complicated cases like this where an internal Bullet reference goes stale, but this one seems pretty obvious. Thanks!

Lukas Tönne pushed to main at blender/blender 2024-08-08 11:30:12 +02:00
f172b570dd Fix #125922: Interpolation tool should use active material
Lukas Tönne deleted branch fix-gpv3-interpolate-material from LukasTonne/blender 2024-08-08 11:30:11 +02:00
Lukas Tönne closed issue blender/blender#125922 2024-08-08 11:30:10 +02:00
Gpencil: GPv3 interpolation sets wrong material on new keyframe
Lukas Tönne merged pull request blender/blender#126046 2024-08-08 11:30:09 +02:00
Fix #125922: Interpolation tool should use active material
Lukas Tönne pushed to main at blender/blender 2024-08-08 11:29:28 +02:00
477d520376 Fix #125895: Brush invert setting was not taken into account for fill
Lukas Tönne deleted branch fix-gpv3-invert-brush-setting from LukasTonne/blender 2024-08-08 11:29:27 +02:00