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Grease Pencil: SVG export creates invalid xml
IIRC the same error was happening on windows (has been a few weeks since i checked). I've finished the SVG exporter patch, works fine without MaterialX (#123996), should go to main soon.
d4621a3967
More node API cleanup.
0d3ba3228a
nodeRegisterType
renamed to node_register_type
.
8fba001e7c
Merge branch 'main' into geometry-nodes-rb-component
a51f6b6923
Fix #123405: Edit-mesh bridge crashes with all faces selected
994e14b000
OpenGL: Enable HQ normals workaround for more AMD drivers
4cea295fcb
Fix #126392: Crash loading a file with "Load UI" disabled
9dd2d7bd75
Fix: VSE snapping with edge panning
0ed8ee80b5
Merge branch 'main' into gpv3-import-export
a6ce1cd9c7
Cleanup: Overlay: Silence warnings
e49bc9633b
Overlay-Next: Particles
ef3ceb3629
Vulkan: Resource Pools
c1aef6b4b0
Cleanup: make format
GPv3: Only select visible Bezier handles for
Circle
, Lasso
and Box
selection tools.
Out-of-scope remarks: The leaky abstraction of the selection_attribute_names
grinds my gears a bit. We try to hide the differences between selection attributes behind a generic "list of…
GPv3: Only select visible Bezier handles for
Circle
, Lasso
and Box
selection tools.
Looks good to me.
Lukas Tönne
deleted branch gpv3-transform-data-fix from LukasTonne/blender
2024-08-19 12:39:49 +02:00
GPv3: Cancelling duplicate keys crashes blender
Fix #122831: GPv3 keyframe transform crashes on cancel
GPv3:
Apply Transform
operator
This does not take layer transforms into account (same as #126446). A layer with a rotation results in points getting offset when only the origin should be changed.
GPv3: Add support for transform object origin.
This doesn't currently take layer transforms into account. A layer with a rotation will result in moving points when only the origin should be moving.