Lukas Tönne LukasTonne
Lukas Tönne merged pull request blender/blender#126046 2024-08-08 11:30:09 +02:00
Fix #125922: Interpolation tool should use active material
Lukas Tönne pushed to main at blender/blender 2024-08-08 11:29:28 +02:00
477d520376 Fix #125895: Brush invert setting was not taken into account for fill
Lukas Tönne deleted branch fix-gpv3-invert-brush-setting from LukasTonne/blender 2024-08-08 11:29:27 +02:00
Lukas Tönne closed issue blender/blender#125895 2024-08-08 11:29:26 +02:00
Gpencil: GPv3 fill tool inverted UI has no effect
Lukas Tönne merged pull request blender/blender#126042 2024-08-08 11:29:24 +02:00
Fix #125895: Brush invert setting was not taken into account for fill
Lukas Tönne commented on pull request blender/blender#109221 2024-08-08 11:20:24 +02:00
GPv3: Segment selection support for all relevant selection operators

Do you mean the Invert operator

Yes, the invert operator. The inverted selection works fine, this is all handled on the per-element selection level. I was thinking that inverting might first…

Lukas Tönne opened issue blender/blender#126076 2024-08-08 11:08:12 +02:00
GPv3 strokes in multiframe edit always use onion skinning colors
Lukas Tönne pushed to gpv3-segment-selection at LukasTonne/blender 2024-08-08 10:47:19 +02:00
60298ad5e1 Merge branch 'main' into gpv3-segment-selection
5de3de9bf7 Fix: View3D shading RNA paths incomplete/wrong
7f7d85036f Cleanup: Sculpt: Remove unused functions
2582858e08 Refactor: Sculpt: Specialize grab active vertex preview
1b29b52f2d Cleanup: Sculpt: Move paint cursor code to C++ namespace
Compare 40 commits »
Lukas Tönne pushed to tmp-rb-only-cache-read at LukasTonne/blender 2024-08-08 10:46:35 +02:00
663e890045 Use an "all shapes" struct for tests.
Lukas Tönne pushed to tmp-rb-only-cache-read at LukasTonne/blender 2024-08-08 10:14:33 +02:00
0aec8cf162 Fixed basic shape tests.
ddd7a0aa93 Merge branch 'main' into tmp-rb-only-cache-read
5de3de9bf7 Fix: View3D shading RNA paths incomplete/wrong
7f7d85036f Cleanup: Sculpt: Remove unused functions
2582858e08 Refactor: Sculpt: Specialize grab active vertex preview
Compare 41 commits »
Lukas Tönne pushed to tmp-rb-only-cache-read at LukasTonne/blender 2024-08-08 08:57:51 +02:00
f498ee1a71 Fix idtype initialization to be able to create mesh in tests.
Lukas Tönne pushed to tmp-rb-only-cache-read at LukasTonne/blender 2024-08-08 00:30:20 +02:00
f0946e4e63 Test for collision shapes.
Lukas Tönne pushed to tmp-rb-only-cache-read at LukasTonne/blender 2024-08-07 20:52:04 +02:00
591290002a Fix deadlock by using dedicated world data accessors.
Lukas Tönne created pull request blender/blender#126046 2024-08-07 17:26:35 +02:00
Fix #125922: Interpolation tool should use active material
Lukas Tönne created branch fix-gpv3-interpolate-material in LukasTonne/blender 2024-08-07 17:25:47 +02:00
Lukas Tönne pushed to fix-gpv3-interpolate-material at LukasTonne/blender 2024-08-07 17:25:47 +02:00
fc32a041e9 Fix #125922: Interpolation tool should use active material.
Lukas Tönne opened issue blender/blender#126044 2024-08-07 17:12:29 +02:00
GPv3: Interpolation tool on last frame not visible
Lukas Tönne created pull request blender/blender#126042 2024-08-07 16:44:15 +02:00
Fix #125895: Brush invert setting was not taken into account for fill
Lukas Tönne pushed to fix-gpv3-invert-brush-setting at LukasTonne/blender 2024-08-07 16:43:33 +02:00
835817f3f3 Fix #125895: Brush invert setting was not taken into account for fill.
bcacb01d34 Cleanup: Make more VSE functions use const arguments where they can
5ecb70964e Fix #125490: Scene strip incorrectly rendered as solid view.
5a9fe638de Fix #125935: Insert unicode text popup not working
5861b078f7 Core: rename ID.flag and ID.tag values
Compare 6 commits »
Lukas Tönne created branch fix-gpv3-invert-brush-setting in LukasTonne/blender 2024-08-07 16:43:32 +02:00