Lukas Tönne LukasTonne
Lukas Tönne commented on pull request blender/blender#124787 2024-07-18 11:13:35 +02:00
GPv3: Python API for frame, drawing and drawing attributes

It would check if the attribute layer given as a parameter is actually owned by the drawing, and cancel if not (rather than try and find a layer with the same name).

Lukas Tönne created pull request blender/blender#124969 2024-07-18 11:05:50 +02:00
WIP Fix #82512: New depsgraph nodes to handle effector changes
Lukas Tönne pushed to fix-effector-hierarchy-update at LukasTonne/blender 2024-07-18 11:04:47 +02:00
19fcfb9aac Fix #82512: New depsgraph nodes to handle effector changes.
Lukas Tönne created branch fix-effector-hierarchy-update in LukasTonne/blender 2024-07-18 11:03:31 +02:00
Lukas Tönne pushed to fix-effector-hierarchy-update at LukasTonne/blender 2024-07-18 11:03:31 +02:00
c7a26cf5c2 Fix #124850: Add-on legacy replacement fails without remote repo data
1497e37728 Cleanup: Vulkan: Descriptor set allocations
a2f825fde5 Cleanup: Strict compiler warning in release mode
6a39d79967 Fix #124767: VSE cache not updated for moved strips
dd3a48642e Fix: UI: Assert failure with displaying node editor
Compare 10 commits »
Lukas Tönne commented on issue blender/blender#82512 2024-07-18 11:00:43 +02:00
Removing Effectors (from a Collection, or deleting corresponding object) does not refresh physics, hair properly

I've had some success adding a new EFFECTORS depsgraph node in the scene. This acts currently as a backup to supplement individual object->object dependencies and ensure updates in cases not…

Lukas Tönne commented on issue blender/blender#82512 2024-07-17 17:49:49 +02:00
Removing Effectors (from a Collection, or deleting corresponding object) does not refresh physics, hair properly

It's tricky, because of the indirect relationship between effectors, collections, and the target object (particles). To trigger updates reliably when an effector is added or removed to the scene…

Lukas Tönne commented on issue blender/blender#82511 2024-07-17 15:33:47 +02:00
Hair rotation/tilt do not work with path

Known issue, particle rotation features never worked well with paths.

Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-07-17 15:13:36 +02:00
28d921ebc1 Supply a setter function for all attributes.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-07-16 18:17:15 +02:00
31e92d02b3 Temp: implementing masked copies for the Join Geometry node.
Lukas Tönne approved blender/blender#124787 2024-07-16 16:14:38 +02:00
GPv3: Python API for frame, drawing and drawing attributes

Just some cleanup comments.

Lukas Tönne commented on pull request blender/blender#124787 2024-07-16 16:14:37 +02:00
GPv3: Python API for frame, drawing and drawing attributes

Does this need a poll function? I think right now you could call this with an arbitrary drawing from different geometry and it would still try to set the active layer by name. Not a huge issue i guess, but maybe should be handled.

Lukas Tönne commented on pull request blender/blender#124787 2024-07-16 16:14:36 +02:00
GPv3: Python API for frame, drawing and drawing attributes

Should probably be moved in the ID section above

Lukas Tönne commented on pull request blender/blender#124787 2024-07-16 16:14:35 +02:00
GPv3: Python API for frame, drawing and drawing attributes

remove comment

Lukas Tönne commented on issue blender/blender#124173 2024-07-16 15:55:44 +02:00
Grease Pencil: SVG export creates invalid xml

@ideasman42 Would be great if you could take a look at this, since you are maintaining the library builds.

Lukas Tönne commented on issue blender/blender#124173 2024-07-16 15:01:35 +02:00
Grease Pencil: SVG export creates invalid xml

Turns out this is caused by MaterialX, which also uses pugixml (1.9). MaterialX exposes some of the pugixml symbols, which then conflict with our own version (1.10).

This can be fixed by…

Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-07-16 13:00:49 +02:00
d786d28766 New test for joining physics geometries (currently fails).
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-07-16 12:51:20 +02:00
62bdfb9677 Moved physics tests over to geometry module.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-07-16 12:40:20 +02:00
0641f21216 Universal data test function for physics tests.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-07-16 12:20:49 +02:00
4c96b176b2 Clearer API for create/destroy world.