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WIP: Fix #129749: Use consistent GPv3 color settings in different modes
673f6dbb7f
Fix #129725: Handle case of no animation keys during Collada export
60d88f46ba
Fix: STL import crash when unable to open or read file
2a32b26415
Fix: VSE: Use after free in retiming
02571da35f
PyDoc: correct GPUIndexBuf doc-string & exception
41ec8a6d44
Fix errors calling tool set operators without a space
Lukas Tönne
created branch fix-gpv3-unified-paint-color in LukasTonne/blender
2024-11-04 12:17:51 +01:00
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-11-04 10:34:56 +01:00
bf46f3f81f
Group filter stored as implicitly shared data.
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-11-01 20:40:09 +01:00
542751871f
Implemented collision group filtering based on constraints.
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-11-01 17:31:54 +01:00
1a0b09254b
Another node for defining collision groups and filters.
27008c6722
New nodes to create and assign collision filters and groups.
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-11-01 11:59:13 +01:00
f5a1abf53d
Merge branch 'geometry-nodes-rb-component' into geometry-nodes-rb-component-layers
dfb320b560
Merge branch 'main' into geometry-nodes-rb-component
77a7671f54
Cleanup: Avoid writing sculpt session runtime pointer to files
00319f70d0
Merge branch 'blender-v4.3-release'
d31ec42d24
Fix #129606: inserting keys not deselecting other keys in certain case
dfb320b560
Merge branch 'main' into geometry-nodes-rb-component
77a7671f54
Cleanup: Avoid writing sculpt session runtime pointer to files
00319f70d0
Merge branch 'blender-v4.3-release'
d31ec42d24
Fix #129606: inserting keys not deselecting other keys in certain case
175e46bb51
Merge branch 'blender-v4.3-release'
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-31 19:54:42 +01:00
b6bd73665b
Replace the collision_layer attribute with collision_filter.
Geometry Nodes: material lost after first frame in uncached simulation zone
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-31 15:14:55 +01:00
fea0ed6b68
Fix default collision layers.
WIP: Geometry Nodes for Rigid Body Simulation
I've been working on adding collision layers and filtering, based on existing concepts in Jolt.
I'm using the conventional…
Lukas Tönne
pushed to geometry-nodes-rb-component-layers at LukasTonne/blender
2024-10-31 11:30:24 +01:00
d994430b5e
Merge branch 'main' into geometry-nodes-rb-component-layers
c806f885d4
Curves: Align handles in transform operator
229e0a8cae
Curves: Convert handle types when transforming
0deec1005c
GPU: Remove some warnings and errors in GLSL C++ Stubs
c9e5c456d0
Merge branch 'blender-v4.3-release'
GP: When using a Brush as Asset, the Pin Mode is not working
Clicking some of the brushes (e.g. tex_1sktch_3
) triggers an assert in BKE_paint_brush_set
because the brush ID is not editable. I assume this has something to do with the fact that it writes…