Marked as known issue, because particles are not actively maintained.
Since this is caused by particles i will mark it as a known issue.
Particles are not actively maintained, marking this as a known issue.
It looks like there was something that calculated linear velocity from previous frames and applied that when switching to a dynamic body, and this doesn't work any more so the body just drops…
Repro in 2.83 but not 4.3. ASAN build is happy as well, i think this is fixed.
I cannot reproduce this on Linux in 2.83 or 4.3. It's not too surprising though, given the way the rigid body world tries to use a collection to control what is in the simulation and makes some…
I suppose the fix would require a dependency of the Point Cache Reset
operation on the pose bone transform. Constructing this is quite indirect though:
- Cloth modifier knows about the "Pin"…
This seems to work just fine in 4.3. Tried adding particles to bricks and the cannonball, all work without stopping. Baked or immediate sim are both fine. I'm going to consider this fixed.
Had a look at it, but this seems to be an issue on the Mantaflow side. I noticed that the colors we get from the manta API are quite dark compared to the inflow object settings, but what causes…
This seems to have been fixed since at least 3.6.11 (error confirmed in 2.83).