Lukas Tönne LukasTonne
Lukas Tönne commented on issue blender/blender#76765 2024-06-12 16:37:43 +02:00
Particle System as flow source doesn't work

Marked as known issue, because particles are not actively maintained.

Lukas Tönne commented on issue blender/blender#76268 2024-06-12 16:28:45 +02:00
NaN in object matrix of instanced objects

Since this is caused by particles i will mark it as a known issue.

Lukas Tönne commented on issue blender/blender#76107 2024-06-12 16:17:28 +02:00
Hair particle system instancing along paths gives initial shape pinch

Particles are not actively maintained, marking this as a known issue.

Lukas Tönne commented on issue blender/blender#75557 2024-06-12 16:07:22 +02:00
Simple ball shooting animation not working as before

It looks like there was something that calculated linear velocity from previous frames and applied that when switching to a dynamic body, and this doesn't work any more so the body just drops…

Lukas Tönne closed issue blender/blender#74786 2024-06-12 15:55:07 +02:00
Crash when trying to delete particle system or undo CTRL+Z
Lukas Tönne commented on issue blender/blender#74786 2024-06-12 15:55:02 +02:00
Crash when trying to delete particle system or undo CTRL+Z

Repro in 2.83 but not 4.3. ASAN build is happy as well, i think this is fixed.

Lukas Tönne commented on issue blender/blender#74559 2024-06-12 15:43:19 +02:00
Adaptive Domain creates lines in smoke

Moving this to known issues.

Lukas Tönne commented on issue blender/blender#74557 2024-06-12 15:30:10 +02:00
simulation in new scene causes crash in original scene's simulation

I cannot reproduce this on Linux in 2.83 or 4.3. It's not too surprising though, given the way the rigid body world tries to use a collection to control what is in the simulation and makes some…

Lukas Tönne commented on issue blender/blender#74523 2024-06-12 15:10:39 +02:00
Moving cloth with bone in pose mode does not resets cache

I suppose the fix would require a dependency of the Point Cache Reset operation on the pose bone transform. Constructing this is quite indirect though:

  • Cloth modifier knows about the "Pin"…
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 12:09:43 +02:00
9f9966fca4 Fix crash when constructing convex hull shapes (bad Bullet API).
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 11:59:02 +02:00
f3090bea40 Make sure static plane normals are valid for Bullet.
697fec7f2a Fix crash when accessing body without collision shape.
Compare 2 commits »
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 11:20:29 +02:00
11656cb396 Fixed issues with activation state nodes.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 09:59:59 +02:00
912a7747e1 Merge branch 'main' into geometry-nodes-rb-component
2665be7834 Merge branch 'blender-v4.2-release'
b37c4ae28c Merge branch 'blender-v4.2-release'
8112ee47d9 Merge branch 'blender-v4.2-release'
820fc124d4 Extensions: store repository data in a named tuple
Compare 85 commits »
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 09:13:40 +02:00
715886a264 Use an enum to set activation state.
Lukas Tönne pushed to geometry-nodes-rb-component at LukasTonne/blender 2024-06-12 08:52:05 +02:00
e37bcd0991 Added nodes to control body activation state.
Lukas Tönne closed issue blender/blender#74364 2024-06-11 17:20:45 +02:00
Rigid Body System stops working when particle system added
Lukas Tönne commented on issue blender/blender#74364 2024-06-11 17:20:41 +02:00
Rigid Body System stops working when particle system added

This seems to work just fine in 4.3. Tried adding particles to bricks and the cannonball, all work without stopping. Baked or immediate sim are both fine. I'm going to consider this fixed.

Lukas Tönne commented on issue blender/blender#73754 2024-06-11 17:11:56 +02:00
Smoke darkening/miscoloration with multiple inflow objects

Had a look at it, but this seems to be an issue on the Mantaflow side. I noticed that the colors we get from the manta API are quite dark compared to the inflow object settings, but what causes…

Lukas Tönne closed issue blender/blender#73735 2024-06-11 16:25:50 +02:00
Fire does not render if flow object had disabled Show in Renders
Lukas Tönne commented on issue blender/blender#73735 2024-06-11 16:25:46 +02:00
Fire does not render if flow object had disabled Show in Renders

This seems to have been fixed since at least 3.6.11 (error confirmed in 2.83).