If you're adding a new implicit field input it should probably also be supported in node groups.
Some additions for the new implicit input needed, otherwise looks fine.
Yeah, the existing Geometry Init -> Point Cache
relation is supposed to do the same thing and is redundant when a relation to a specific modifier is added. Since there is only one node for all…
There are already depsgraph nodes for each modifier, representing the output of each modifier. So the cloth modifier should be able to depend on the armature modifier output and indirectly on the…
The large width/height/viewBox values are because it doesn't find objects to export. This is broken, but i'm more concerned with the <?xml?>
header node atm.
This is some kind of nasty…
I came across this 4-year old duplicate recently #74523
In a nutshell: The cloth modifier cannot directly add a dependency on (pose) bones because it only indirectly depends on the armature…