Block a user
db91635333
Fix construction of triangle mesh shapes.
52ede7afb9
Match type enum with actually implemented shape types.
568ce91571
Merge branch 'main' into geometry-nodes-rb-component
80faafb0ac
Merge branch 'blender-v4.2-release'
38df2148f5
Docs: Update rna manual references
4b054fea1a
Merge branch 'blender-v4.2-release'
714d5515a3
Unbreak extensions test
Crash while using several rigid bodies and some force fields.
Crash while using several rigid bodies and some force fields.
This appears to be caused by some rather violent acceleration of the bodies. You can see before it crashes that the parts keep spinning faster and faster, and the crash is the point where the…
Hair: changing children related settings not updating in particle editmode
Hair: changing children related settings not updating in particle editmode
Hair: changing children related settings not updating in particle editmode
Will close this as a known issue, since particle systems are not actively maintained at this point.
Hiding a nested collection doesn't immediately update its parent instances in the scene
Hiding a nested collection doesn't immediately update its parent instances in the scene
It looks like this is now working, will close.
Adding and Removing RigidBodyWorld is broken
This is somewhat "working as expected" (heavy quotation marks):
- Removing the Rigid Body World will also remove the rigid body settings from all objects in the group. I guess this was added for…
Keyed Particle Duration Crash
Keyed Particle Duration Crash
I can't repro this issue in recent builds (4.3). All i get is an occasional assert due to unnormalized quaternions, but that seems rather unrelated.
Transform constraints not working with rigid body simulation
Keyframed group inputs bound to index not property
This is a known limitation of the node animation system: Socket animation paths use the index rather than the stable socket identifier. It's not trivial to change though and likely to break lots…