- Amsterdam, Netherlands
- https://studio.blender.org/
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I work as the character rigger at Blender Studio. I've rigged the characters on the open movies starting with CoffeeRun. You can download most of those rigs here
- Joined on
2019-01-08
Convention checker list is currently here: studio/blender-studio-pipeline#84 (comment) Can be moved somewhere else if needed.
Also added a bullet…
Thanks for starting this on my (and Alexander's) request!
Just to try to describe my use case more thoroughly (same as Rigify): My goal as a rigger is to provide animators with IK/FK snapping…
Eeehhhh, I'm usually a fan of consistency, but I think people like me already have a strong muscle memory for pressing the masking mode they're already in, to go back to bone selection. That also…
Seems to work nicely! Downloaded a build from before the aforementioned fix, but I also didn't read Christoph's comment before testing, so the only issue I ran into was the same as him.
Supporti…
A Boolean attribute on the Face domain should be able to store equivalent data as what a face map used to. So it should be possible to tweak your add-on to use Attributes instead. If that isn't…
My bad, I lied about this happening with the default armature because I just assumed it would, sorry. It only seems to happen on one particular armature object that happens to be our main…
Except in your 2nd scenario, the user rotated the bones 90 degrees. At that point, if they are shocked when their bone shape is also rotated 90 degrees, that doesn't sound like a software…