- Amsterdam, Netherlands
- https://studio.blender.org/
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I work as the character rigger at Blender Studio. I've rigged the characters on the open movies starting with CoffeeRun. You can download most of those rigs here
- Joined on
2019-01-08
I don't think it's actually super important to properly fix this, but if an error message could at least be printed that would be nice, because when developing an add-on and running into this,…
I think it makes sense to close this now, as this can be considered a design task with a finished design. The task lives on in blender/blender#113941.
As per the last module meeting, it seems this task will be tackled along with [Unified Active/Selected colors](htt…
So, AFAIK this task was discussed by the module. It was decided to delay [New Bone Color Presets](https://projects…
This was now fixed by https://projects.blender.org/blender/blender-addons/commit/f0c3d11e.
So, IIRC, the initial problem we're trying to solve is that "Material Data", unlike other transferable data, includes not only list elements, which don't always exist, but also properties, which…
Then I might have some bad news, because I can still repro this on 4.0 from today's buildbot.
I believe this needs to be backported to 4.0 still.
Great to see someone working on this indeed, I've been asking for this since I arrived in Amsterdam in 2019! 😅
Our use cases (all post-handler):
- Streamline linking+instancing/overriding…