- Amsterdam, Netherlands
- https://studio.blender.org/
-
I work as the character rigger at Blender Studio. I've rigged the characters on the open movies starting with CoffeeRun. You can download most of those rigs here
- Joined on
2019-01-08
Right, talked in chat, this is what I should've tested, and have tested now:
- Revert shot file to broken state (objects flying away due to bad parent inverse matrix)
- Change parenting of those…
Hmm, I'd probably go with the first option.
Still, that means I can't really test the patch in a meaningful way, but of course if you think it's an improvement in any case, and since at least I…
Right, but the weird thing is, I was trying to make parenting changes in the library file. In 3.1 RC without the patch, and it just worked!
See this part of my comment:
I tried changing…
Context:
Original issue we encountered was that some objects of an asset in a shot file had the default matrix as their parent inverse matrix, even though in the source file, it was some…
I think final decision lies with Sybren, but if you ask me, yes, I would either leave the operator the way it is, or add graying out / error throwing behaviours to improve the situation in a…
Some ideas that are coming up today:
Orphan Data:
- Collections must never ever have use_fake_user=True, even though that is the default. The amount of problems this causes is nuts, and it…
I have nothing against the proposed Weight Paint keymap changes.
- Most of these are rarely used anyways.
- Ctrl/Shift+Click behaviour I currently have implemented in an add-on, and would be…
I think it's worth noting that Blender is very inconsistent when it comes to how operators that need a selection behave when they don't have a selection:
- Symmetrize, Delete, Shade Smooth,…
I would expect the button to behave the same as the call 'ID.user_remap(other_ID)'
Which, for an object that is linked to a scene, will always do something, and result in it not being linked to…