Michael Jones (Apple) Michael-Jones
  • Joined on 2021-10-07
Michael Jones (Apple) pushed to mjones/MetalByDefault at Michael-Jones/blender 2024-05-10 22:00:33 +02:00
e4842d0e93 Cycles: Select Metal compute device by default on Apple Silicon machines
Michael Jones (Apple) created pull request blender/blender#121672 2024-05-10 21:57:04 +02:00
Cycles: Select Metal compute device by default on Apple Silicon machines
Michael Jones (Apple) pushed to mjones/MetalByDefault at Michael-Jones/blender 2024-05-10 21:56:01 +02:00
064e13c334 Cycles: Select Metal compute device by default on Apple Silicon machines
3582e52f9c UI: Improved overlay text contrast with new outline text decoration
b78875c675 Vulkan: Disable failing test
ba4c225737 Cleanup: Protect GValue template from Void pointer
d1bad9ddfe Fix #120709: VSE retiming depends on Strip start frame
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Michael Jones (Apple) created branch mjones/MetalByDefault in Michael-Jones/blender 2024-05-10 21:56:01 +02:00
Michael Jones (Apple) deleted branch mjones/MetalRTOptimisation from Michael-Jones/blender 2024-05-10 16:38:22 +02:00
Michael Jones (Apple) merged pull request blender/blender#121397 2024-05-10 16:38:18 +02:00
Cycles: MetalRT optimisations (scene_intersect_shadow + random_walk)
Michael Jones (Apple) pushed to main at blender/blender 2024-05-10 16:38:17 +02:00
5508b41a40 Cycles: MetalRT optimisations (scene_intersect_shadow + random_walk)
Michael Jones (Apple) commented on pull request blender/blender#121397 2024-05-08 15:51:45 +02:00
Cycles: MetalRT optimisations (scene_intersect_shadow + random_walk)

@brecht , I pushed a fix for those unit test failures (a simple repro so strange that I didn't see it sooner) and renamed random_walk to single_hit. The latest buildbot run looks better - the…

91ada3d320 make format
0ffc387cf2 "Single hit" specialisation (rather than "random walk")
332db088cb Fix failing unit tests (non-MetalRT path)
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Michael Jones (Apple) commented on pull request blender/blender#121397 2024-05-07 11:38:26 +02:00
Cycles: MetalRT optimisations (scene_intersect_shadow + random_walk)

Thanks @brecht . I'm looking into these test failures (specifically why both MetalRT on/off paths seem okay on my machine but not the buildbot!)

Michael Jones (Apple) created pull request blender/blender#121397 2024-05-03 15:54:51 +02:00
Cycles: MetalRT optimisations (scene_intersect_shadow + random_walk)
Michael Jones (Apple) created branch mjones/MetalRTOptimisation in Michael-Jones/blender 2024-05-03 15:50:37 +02:00
1438b6da6f Cycles: MetalRT optimisations (scene_intersect_shadow + random_walk)
b677a4315c Cycles: MetalRT removing redundant safety checks & self-tri intersect
52ca25239a Cycles: MetalRT remove redundant payload.visibility and general tidy up
5b90e4a72e Cycles: MetalRT scene_intersect_local / random_walk optimisation
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b7eb548dbd Cycles: MetalRT use opaque rays for >= 2nd random_walk bounce
3589328806 Cycles: MetalRT scene_intersect_local optimisations
1311976edf Cycles: MetalRT shadow ray optimisation
c8f4f608de Cycles: MetalRT optimisation
66a5eda33e Cleanup: GPv3: UI Menu updates
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Michael Jones (Apple) created branch mjones/MetalRTOptimisations in Michael-Jones/blender 2024-04-30 17:21:39 +02:00
Michael Jones (Apple) deleted branch mjones/AdaptiveCompilationFIxes from Michael-Jones/blender 2024-04-30 12:56:38 +02:00