Hi @ideasman42, can you check this one-line fix for the Python API? I also updated the tests, but can separate them into a different PR if preferred.
This is a tiny change, and I think you would know best about how BoolAttributeValue.value
is used @hooglyboogly
The other idea was to avoid entirely swapping out existing methods. Rather than swapping out the method, the existing method would be updated to always check for whether a `_add_compressed_array_he…
GPU subdivision issues aside, I'm confused as to why this is a bug. Applying the Shade Smooth by Angle operator acts on the mesh before subdivision, while the Smooth by Angle modifier acts on the…
Hi @filedescriptor, this seems to be your area, can you review please? If preferred, I can create bug reports for the first two issues and split up this PR so that there's one for each issue.
The non-uniqueness of the modifier names also causes issues applying/removing modifiers.
e.g. Adding an Array modifier and renaming it to exactly Blend Hair Curves
and then adding Hair
>`Defo…
Oh, this is the same as #115499, but a different issue caused by the non-uniqueness of modifier names.