Thomas Barlow Mysteryem
  • Joined on 2023-02-10
Thomas Barlow commented on issue blender/blender#127333 2024-09-10 17:49:57 +02:00
FBX format 5.12.4 export bug

This is a duplicate of #123088.

Thomas Barlow commented on issue blender/blender#127255 2024-09-10 17:48:25 +02:00
Vertex crease data not exported when using blender to save fbx file

Vertex crease export is not an implemented feature, only edge creases.

Thomas Barlow commented on issue blender/blender#125159 2024-07-22 16:02:14 +02:00
exporting animation to FBX warps that animation

I'm having difficulty applying the visual pose as the rest pose and clearing the constraints to properly check, but I suspect what could be happening here is that the constraints are causing some…

Thomas Barlow commented on issue blender/blender#125159 2024-07-22 05:25:13 +02:00
exporting animation to FBX warps that animation

I have yet to check the file, but if the animation is not too long, try exporting with Bake Animation > Simplify set to 0.0, this will typically greatly increase the exported file size…

Thomas Barlow commented on issue blender/blender#124757 2024-07-21 18:49:56 +02:00
FBX Export crashes/spins endlessly

Tagging @Mysteryem if there is any room for improvement here.

As far as I know, there isn't really any better way currently. There was some discussion over at https://devtalk.blender.org/t/glt

Thomas Barlow commented on issue blender/blender#122785 2024-06-14 18:16:04 +02:00
UI: Dashed pivot point line misplaced when armature has more than one bone

To me it seems like bones behave strange when rotating around individual origins and selecting the whole bone. This can't be intended, can it?

I'm not sure how the source position of the…

Thomas Barlow commented on pull request blender/blender#123186 2024-06-14 16:41:42 +02:00
Fix #123088: Workaround for Unity FBX import per-vertex normals issue

In 4.0 (and for at least 9 years prior), normals were exported as per-corner and with the Direct reference mode. The Direct reference mode was against the FBX SDK documentation, but there were…

Thomas Barlow created pull request blender/blender#123186 2024-06-13 14:57:27 +02:00
Fix #123088: Workaround for Unity FBX import per-vertex normals issue
Thomas Barlow commented on issue blender/blender#123088 2024-06-13 14:28:45 +02:00
FBX Normals export issue (IndexToDirect interpreted wrong in Unity)

I've updated my findings because it seems that what Unity doesn't like is any normals being used by more than one vertex, which somewhat defeats the purpose of the IndexToDirect reference mode.…

ad3a1288a1 Fix #123088: Workaround for Unity FBX import per-vertex normals issue
9dcc63b76c Fix #122372: Keyingsets not keying custom properties of type EnumProperty
f87d4e4e40 I18n: Extract and disambiguate a few messages
77a69d04f2 Extensions: Changes to the translatable tags table
95eb3e13bf Fix #119211: Masks do not update in GPU compositor
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Thomas Barlow created branch fix_123088_unity_fbx_import_workaround in Mysteryem/blender 2024-06-13 14:03:57 +02:00
Thomas Barlow pushed to fbx_direct_normals_temp at Mysteryem/blender 2024-06-13 13:28:30 +02:00
dc7c1add1d fbx direct normals temp
Thomas Barlow created branch fbx_direct_normals_temp in Mysteryem/blender 2024-06-13 13:28:30 +02:00
Thomas Barlow commented on issue blender/blender#123088 2024-06-12 17:02:10 +02:00
FBX Normals export issue (IndexToDirect interpreted wrong in Unity)

From my investigation, this seems to be a Unity bug specifically with per-vertex normals exported with the IndexToDirect FBX reference mode, where Unity considers normals belonging to only a…

Thomas Barlow commented on issue blender/blender#122794 2024-06-06 18:23:11 +02:00
FBX-export - apply modifiers - subD - problem

Looks like the code that temporarily disables the last subdivision surface modifier was mistakenly removed in blender/blender-addons@bc801d7b1d. I made a PR for the fix and I'll submit it for…

Thomas Barlow created pull request blender/blender#122841 2024-06-06 18:19:40 +02:00
WIP: Fix #122794: FBX Subsurf Export applies the last Subsurf modifier
Thomas Barlow created branch fix_122794_fbx_subdiv_export in Mysteryem/blender 2024-06-06 18:16:31 +02:00
Thomas Barlow pushed to fix_122794_fbx_subdiv_export at Mysteryem/blender 2024-06-06 18:16:31 +02:00
e67dcc2bee Fix #122794: FBX Subsurf Export applies the last Subsurf modifier
Thomas Barlow pushed to blender-v4.2-release at Mysteryem/blender 2024-06-06 17:58:35 +02:00
9f1f869e16 make.bat: Enable .py formatting with make format
a6cfc86469 Fix #86114: Multires Displacement Smear brush + Dyntopo Error
599f6f612f Cycles: Add tool tips for debug blue noise sampling patterns
08d43667c8 glTF importer: Fix bone shape size not always pertinent
d9d5597a6c glTF importer: Remove legacy EEVEE blend_method update
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Thomas Barlow created branch blender-v4.2-release in Mysteryem/blender 2024-06-06 17:58:35 +02:00