I think someone mentioned this on blender.chat before. What I found was that this scale
argument was added for these bpy.ops.mesh.primitive_{type}_add
operators in both Edit and Object…
Yes, this and blender/blender-addons#104651 were going to slightly conflict with each other due to affecting the same area.
I've rebased this patch onto main.
vertex_normals
property
uv
property
Before this patch, the explicit creation of a view only occurred when arr
and new_dtype
were both integer types, but had opposite signedness (and had the same itemsize and byteorder).
This…
Additional changes have been made to fix the arrays being passed to Blender with the wrong dtypes when importing. I force-pushed these changes separately for easier comparison.
With `".edge_vert…
uv
property
vertex_normals
property
I've force-pushed the changes I mentioned to increase the clarity that either bpy.path.resolve_ncase
or os.path.exists
is used, but not both, and have fixed the issue with the path always…
suffix
in resolve_ncase getting characters from the start instead of the end
For non-evaluated meshes, Object.to_mesh()
would probably work as a replacement. This creates temporary meshes that do not get added to bpy.data.meshes
and are owned by the Object they were…
Object.to_mesh().copy()
may keep shape keys of meshes created from evaluated Objects
I made an issue to track Triangulate Faces removing shape keys from the export blender/blender-addons#104714