Pratik Borhade PratikPB2123
  • Kalyan, India
  • Joined on 2020-12-12
Pratik Borhade created pull request blender/blender#128364 2024-09-30 12:44:34 +02:00
GPv3: Show select operators in vertex paint mode
Pratik Borhade pushed to gpv3-vertex-select at PratikPB2123/blender 2024-09-30 12:42:53 +02:00
016f1e4e3d GPv3: Show select operators in vertex paint mode
a2d9d9e987 Fix #128269: Performance regression for some brushes
ce301be39e Fix #128328: Missing PBVH draw data reupload of non-visible nodes
eb6b96e70c Cleanup: Avoid unnecessary string copy when adding attribute
4426526813 USD: Add tests for multiple materials assigned to single mesh
Compare 10 commits »
Pratik Borhade created branch gpv3-vertex-select in PratikPB2123/blender 2024-09-30 12:42:53 +02:00
Pratik Borhade deleted branch gpv3-sculpt-alllayers from PratikPB2123/blender 2024-09-30 12:41:23 +02:00
Pratik Borhade commented on pull request blender/blender#127849 2024-09-30 12:41:15 +02:00
GPv3: Add keys to all layers in sculpt mode

Thanks :)

Pratik Borhade closed issue blender/blender#128359 2024-09-30 12:23:08 +02:00
"Essentials" assets library can not be downloaded as a archive file
Pratik Borhade commented on issue blender/blender#128359 2024-09-30 12:23:05 +02:00
"Essentials" assets library can not be downloaded as a archive file

Hi, thanks for the report. AFAICT, essential asset files are available at installation_path\4.2\datafiles\assets in donwloaded build. Not a bug, closing

Pratik Borhade closed issue blender/blender#122647 2024-09-30 11:56:28 +02:00
Change operator property in modal cause crash in all version
Pratik Borhade commented on issue blender/blender#122647 2024-09-30 11:56:24 +02:00
Change operator property in modal cause crash in all version
    wm.modal_handler_add(self)
    return {"FINISHED"}

This looks wrong. If we call FINISHED, redo panel will pop-up. This will mess up the undo history as we keep updating the…

Pratik Borhade commented on issue blender/blender#122647 2024-09-30 11:43:06 +02:00
Change operator property in modal cause crash in all version

Of course that raises the question where to display the progress bar (cant use the Adjust Last Operation HUD then...)

Maybe in status bar? Just like render/compositing progress? 🤔 Can…

Pratik Borhade closed issue blender/blender#128236 2024-09-30 11:06:30 +02:00
Blender 4.2.1 crashing when trying to render
Pratik Borhade commented on issue blender/blender#128236 2024-09-30 11:06:22 +02:00
Blender 4.2.1 crashing when trying to render

Good to know. Make sure to save the scene after the script execution, closing

Pratik Borhade commented on issue blender/blender#122090 2024-09-30 10:46:51 +02:00
X11: Fly Navigation shortcut fails using ¬ character on UK layout

Bad keycode lookup. Keysym 0x0 Status: XLookupNone

Old regression on linux platform when pressing non ascii characters #87578

Pratik Borhade commented on issue blender/blender#128236 2024-09-30 10:36:27 +02:00
Blender 4.2.1 crashing when trying to render

Thanks. So mesh data is indeed corrupted. mesh.validate also fixes the invalid data, does render finish after running that script?

Pratik Borhade commented on issue blender/blender#122916 2024-09-30 09:18:06 +02:00
Automatically entering X-Ray mode

Hi, can you check with factory settings?: File > Defaults > Load Factory Settings

Pratik Borhade commented on issue blender/blender#122029 2024-09-30 08:45:56 +02:00
Render cause crash guide too fast Blender 4.2.0 May 20, 2024

@mac4kent hi, can you still reproduce the crash on your new mac?

Pratik Borhade closed issue blender/blender#122192 2024-09-30 08:44:45 +02:00
Viewport navigation Freezes/Asset Library Flickers
Pratik Borhade commented on issue blender/blender#122192 2024-09-30 08:44:41 +02:00
Viewport navigation Freezes/Asset Library Flickers

Hi, going through the older reports. Did you encounter the freeze when switched to render or some asset browser operation caused it? keyboard lock is less likely to come from blender code.…

Pratik Borhade commented on issue blender/blender#128350 2024-09-30 08:09:41 +02:00
bug in inverse kinematics panel, does not respect the locking of the selected axes

Hi, does it work after enabling auto ik: Tools > Auto IK?