I see, thanks. Did you check with official buildbot builds?: blender/blender#127847 (comment)
Thanks. While using grab brush, I did end up in similar situation. Blender went to locked state, had to force quit (logs not generated either).
Then rna_*
seems best place to initialize opacity attribute array with non zero value :)
@filedescriptor may able to tell more about it.
Hi, is the issue still relevant in recent builds?: https://builder.blender.org/download/daily/
Hi, is the issue still relevant in recent builds?: https://builder.blender.org/download/daily/ Also stabilize stroke is not implemented in GPv3/4.3 so situation might improve after rewrite.
Hi, still encountering similar bug in recent builds?: https://builder.blender.org/download/daily/
Hi, I don't think there are any plans to change N panel design. cc @pablovazquez
Hi, I remember some improvements has been done last year regarding tweak tool. This design task is still relevant after that?
I'll remove needs triage
tag
Hi, Playback -> Follow Current frame
already exists. I doubt if we need additional property to handle the situation. Closing.
Hi, going over older reports. I wonder if this is still an issue on newer mac and blender builds. Can you check?
Hi, the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For user requests and…
Design task so I'm taking this out of untriaged reports queue :)
Hi, do you still get crash in recent builds? !124001 possibly resolved the OptiX denoiser issue already?: https://builder.blender.org/download/daily/
And with eevee-next in 4.2? Still getting the crash?
Hi, does it happen when blender is launched on primary monitor or any? AFAIK, windows OpenGL has few issues before, related to support of multi-gpu and monitors (all monitors are expected to be…
Thanks. Likely hardware specific issue(intel iGPU?). I'll reset the status