Possibly introduced with new brush asset code?
I do have a quick fix for this, ignoring thickness attribute calculated from radius when draw_mode=edit_lines
. Will check
AFAICS, eGP_FillDrawModes
is not handled in grease_pencil_apply_fill() -> draw_grease_pencil_strokes()
Hi, thanks for the report. Can confirm. cc @LukasTonne
I believe this is due to "material preview' shading mode and the thumbnail loading of brush assets.
Ah ok that's good to know! If it's intentional then let's keep it that way. I didn't see the point in it before.
Closing then? :)
I'll add 0b18eaf43c9ecf0c786326aa77fb458419034c0a to backporting list :) Sorry for inconvenience. I should have changed the target branch from PR header before Falk merged that.
@Alaska hi, no need for bisecting. It's my commit but mistakenly landed to main directly, I believe 😅
Should be array of size 3 but I don't know, build was failing when I did that.
Hi, fixed the "random color" issue in 4.3 by removing the function: d7d7a6ef97b80e2eb6408b646f065b8bcb360cdf Re missing property, created a PR for it targeting 4.4: !130512