Hi, thanks for the report. I suspect crash is due to Shadow Caustics
option.
Can you check whether it crashes with those options disabled?
Similar to #104013, #104646
Please also check in…
Hi, this is same as the other report see: #104659 Crash would need more attention since this is a regression. I'll close this report as duplicate for now.
Hi, thanks for the report. This seems same as #104013. Can you confirm?
#873397: Would leave this one to community effort as it is below our minimum requirements.
Hi, I suspect you have ran out of memory. How many triangles your mesh have? And how much is the RAM/CPU usage at the time of freeze?
@vignette hi, thanks for bisecting. Not sure whether this issue would get more attention, GPU itself is below minimum requirements.
For outliner: https://wiki.blender.org/wiki/Source/Interface/Outliner I'll add more info if anything is missing from my side.
Hi, thanks for the report. This is essentially same issue as #104543 Closing this as duplicate.
Can confirm. For uploaded file, particle instancing results are different in 3.0 and prior versions compared to newer versions. So not sure if this issue is due to 1f19fba566 or something has…
Thanks
@Jeroen-Bakker & @fclem can you comment on handling such cases?
it could perhaps be useful to tag issues with specific backend tokens, it may make it easier to filter…