- Germany
- https://www.sheepit-renderfarm.com/
-
A Blender lover and admin on SheepIt
- Joined on
2020-01-09
./blender-3.5.0-linux-x64/blender -b /mnt/c/Users/raimund.klink/Downloads/blender_35_splash_nicole_morena.blend -E BLENDER_EEVEE -f 1
Blender 3.5.0 (hash 1be25cfff18b built 2023-03-29…
Now I disabled WSLg, and glxinfo
tells me "Unable to open display".
So it should fall back to whatever Blender 3.4/3.5 uses to enable headless eevee rendering.
And it still crashes
Eh, okay . Guess we just ignore the crash without an
$ glxinfo -B 139 ↵
name of display: :0
display: :0 screen: 0
direct…
The API changed between 2.79 and 2.8. For that reason there are two python scripts. https://projects.blender.org/attachments/9b552a68-041b-43cf-829e-c0ba90feb86c And https://projects.blender.…
Btw, make headless
doesn't help as well. Headless works better with the script.
I can confirm that there appears to be no regression to Blender 2.79b. The picture is the same as with Blender 3.4. Longer prepare/render time and higher RAM usage.
With script to disable…
It does matter though. Even in background mode, Blender can do pretty much same things you can do normally. The difference is, that it skips drawing the interface and scene.
Yeah, I was not…
The demo scene from Blender 2.78 – Procedural https://cloud.blender.org/p/gallery/57e5084f0fcf294119c5055c
Case 1: Disable the visibility with a script before rendering `./blender -b -P…
Case 1: File saved with every viewport visibility turned off
./blender -b SUPER_High_RAM_instant_disabled_viewport -f 20
![High_saved_without_viewport.png](/attachments/9a438841-2e77-4a73-adca-…
I am still unsure about the bug report. I mean, in background mode, the viewport visibility shouldn't matter, no? But it does... 🤔
@ideasman42 Not sure if we still need this task. My goal has been achieved.
Thank you! We are now using bpy.app.handlers.load_post
, not sure if that is saver than bpy.app.handlers.version_update
.
Here is our latest blend-reader :)
The load order would work but I still don't understand what you mean with handler
.
How should I use a handler to prevent Blender from calculating everything before reacting to anything?
I don't understand how I could use bpy.app.handlers.version_update
.
The issue is, that Blender calculates everything before it evaluates a Python script.
Half the resolution works. (default cube)