Nikita Sirgienko Sirgienko
  • Joined on 2020-12-10
Nikita Sirgienko commented on pull request blender/blender#130137 2024-11-12 11:14:04 +01:00
Bug Reporting: Increased log details for Windows bug-reporting scripts

So a bit torn on this (for triaging alone, I am not sure how much more we can really read out of this), but if in doubt, I would go with "gimme all the logs" as @Sergey mentioned

An aim here…

Nikita Sirgienko commented on pull request blender/blender#130137 2024-11-12 09:56:53 +01:00
Bug Reporting: Increased log details for Windows bug-reporting scripts

Beyond a technical review of "you edited the batch file without adding errors" I don't have a whole lot to add here, I think blender_debug_gpu.cmd (+variations) was added by the eevee/viewport…

6fd5008b2e Remove "--debug-cycles" flag added by me
a5f8812426 Move verbosity change from "blender_debug_gpu.cmd" and
Nikita Sirgienko commented on pull request blender/blender#130137 2024-11-11 15:44:06 +01:00
Bug Reporting: Increased log details for Windows bug-reporting scripts

@Sergey , you may remember we have discussed this (increased log level for debug scripts on Windows) in one of the recent Blender Cycles meetings. And while this is not exactly a bug fix, I think…

Nikita Sirgienko created pull request blender/blender#130137 2024-11-11 15:39:02 +01:00
Bug Reporting: Increased log details for Windows bug-reporting scripts
bde6738223 Bug Reporting: Increased log details for Windows bug-reporting scripts
b4154c6a0e Fix #130078: Snap to Grid ignored if occluded in Add Object Tool
72fd267024 Fix #130110: Fill tool crashes when extension lines are enabled
4ba7950c2c Fix: GPv3: Memory leak with empty drawings array
68ddaa2f0a Fix #128930: Cancel resize area with Right mouse
Compare 10 commits »
Nikita Sirgienko commented on pull request blender/blender#129945 2024-11-07 14:24:00 +01:00
Cycles: Tweak scheduling of GPU kernel compilation

@Sirgienko This is a bit confusing situation. The oneAPI kernels are still (historically) disabled for PR compilation. This is somewhere next in our TODO list w.r.t CI/CD. That's why you wouldn't…

Nikita Sirgienko commented on pull request blender/blender#129945 2024-11-07 13:09:08 +01:00
Cycles: Tweak scheduling of GPU kernel compilation

@Sergey, if we are now going to compile vendor kernels in stages, then it makes sense to adjust SYCL_OFFLINE_COMPILER_PARALLEL_JOBS in the same way like you have done for the HIP amount of…

Nikita Sirgienko commented on issue blender/blender#119941 2024-11-04 22:00:14 +01:00
Crash playing back a certain geometry node animation

For the documentation reasons: This issue seems to be related to another report #129235 about the same problem. So I would expect that this report would be also addressed by a fix 2f786d998def9b1db…

Nikita Sirgienko commented on issue blender/blender#127916 2024-10-30 23:35:31 +01:00
Cycles rendering attempt crashes blender or spits out oneAPI error

I have thought that I had commented here, but it looks like I didn't press the "Comment" button, so sorry for the delay in communication here.

@Sirgienko Yup! Here you go.

Thank you for…

Nikita Sirgienko commented on issue blender/blender#127916 2024-10-09 18:27:26 +02:00
Cycles rendering attempt crashes blender or spits out oneAPI error

@Sirgienko Here you go, I hope I did it right. I gave it a try with one of the debug batch files and then manually setting the logging arguments for level 4. I see, thanks, although it looks…

Nikita Sirgienko commented on issue blender/blender#127916 2024-10-09 16:54:40 +02:00
Cycles rendering attempt crashes blender or spits out oneAPI error

@Sirgienko Hey! I turned it off as instructed, unfortunately the issue persists. It rendered up until 192/200 passes and then gave me the PI error. Tried to give it another attempt at rendering…

Nikita Sirgienko commented on issue blender/blender#127916 2024-10-09 11:22:40 +02:00
Cycles rendering attempt crashes blender or spits out oneAPI error

@John-Davis-10, I think I was able to reproduce the problem or at least a similar one. And for me, setting "Persistent Data" ("Render" tab - "Performance" section - "Final Render" section) to the…

Nikita Sirgienko pushed to main at blender/blender 2024-10-01 22:29:25 +02:00
fb21f3fb56 Cleanup: Cycles: oneAPI: Fix deprecation warnings about get_pointer()
Nikita Sirgienko commented on issue blender/blender#125088 2024-09-25 16:40:05 +02:00
Cycles render test: Failing oneAPI tests

@Alaska , Interesting - because I have done similar experiment with "light link distant multi tree" test and for me the CPU and Intel GPU generated images haven't converged even on doubled…

Nikita Sirgienko commented on issue blender/blender#127979 2024-09-22 20:42:36 +02:00
performace regression in cycles render

@cl3m3c7, If denoising time is a concern for your use of Blender+Cycles, then you might consider using GPU denoising, which offers good denoising quality and is noticeably faster than CPU…

Nikita Sirgienko deleted branch fix_transperent_shadow_embree_bug_125093 from Sirgienko/blender 2024-09-16 16:38:18 +02:00
Nikita Sirgienko pushed to main at blender/blender 2024-09-16 16:38:17 +02:00
d300098ee5 Fix #125093: Cycles: oneAPI: transparent shadows opaque when bounces>=1024