TheRedWaxPolice TheRedWaxPolice
TheRedWaxPolice opened issue blender/blender#111295 2023-08-19 14:37:15 +02:00
Colo Picker eyedropper not working properly inside the Blender preferences window
TheRedWaxPolice commented on issue blender/blender#110616 2023-07-31 12:33:12 +02:00
Sculpt Pivot Position is Reset when Exiting the Sculpt Mode

I think I can make a patch for latest main

That would be great... 🙂

TheRedWaxPolice commented on issue blender/blender#110616 2023-07-30 18:09:20 +02:00
Sculpt Pivot Position is Reset when Exiting the Sculpt Mode

pablo dobarro once made a patch for proper sculpt pivot manipulation. What happened to it? Died in the old site?

Yes, the patch is on the old site, but it's still accessible... [Sculp…

TheRedWaxPolice commented on issue blender/blender#110592 2023-07-28 19:02:26 +02:00
Gizmos disappeared

Already reported #110556 and apparently fixed already... so hopefully tomorrow's build should be fine...

TheRedWaxPolice opened issue blender/blender#110556 2023-07-28 04:32:15 +02:00
3D Viewport Axes (Interactive Navigation etc) not showing
TheRedWaxPolice commented on pull request blender/blender#105324 2023-07-19 18:53:42 +02:00
UI: Allow Eyedropper Outside of Blender

Any news on this? Thx...

TheRedWaxPolice commented on issue blender/blender#109773 2023-07-06 23:43:41 +02:00
Creating UV Maps from Face Sets

Would be nice to have that operator in sculpt mode too... even though we need to go into edit to actually see the uvs.. I wish we could see the uv layout in other modes as well (object/sculpt…

TheRedWaxPolice opened issue blender/blender#106996 2023-04-16 00:33:59 +02:00
Crash with symmetrize in sculpt mode
TheRedWaxPolice closed issue blender/blender#106837 2023-04-12 04:14:40 +02:00
Crash with undo/redo after voxel remesh operation in sculpt mode
TheRedWaxPolice commented on issue blender/blender#106837 2023-04-12 04:14:38 +02:00
Crash with undo/redo after voxel remesh operation in sculpt mode

@deadpin Yes, you're right, it's fixed in the latest build... Thanks..

TheRedWaxPolice opened issue blender/blender#106837 2023-04-12 01:14:13 +02:00
Crash with undo/redo after voxel remesh operation in sculpt mode
TheRedWaxPolice commented on pull request blender/blender#104678 2023-03-14 21:15:35 +01:00
UI: File Save Incremental Operator

Wouldn't it be better to land the feature as it is, and then later on see if it's really worth it to change the standard behavior?

TheRedWaxPolice commented on pull request blender/blender#104678 2023-03-13 00:47:00 +01:00
UI: File Save Incremental Operator

For this patch I'd go with replacing only the current file's entry in the list of recent files, with the incremented one.

I honestly never saw any application do that, and I don't see why…

TheRedWaxPolice commented on pull request blender/blender#104678 2023-03-12 19:40:29 +01:00
UI: File Save Incremental Operator

But are there any alternatives?

A simple thing would be to increase the default length of the recent files list, now 10, to something larger. What is reasonable? Is there an upper bound…

TheRedWaxPolice commented on pull request blender/blender#104678 2023-03-12 18:28:06 +01:00
UI: File Save Incremental Operator

@TheRedWaxPolice - No laughing, because I have probably had too much wine, but I've read your comment quite a few times and I remain uncertain of whether you are agreeing with Campbell or not.…

TheRedWaxPolice commented on pull request blender/blender#104678 2023-03-12 04:40:16 +01:00
UI: File Save Incremental Operator

saving incremental files quickly replaces many/all items in the recent file lists with each increment.

In this case I think it's best to remove the current file from the recent-file-list…

TheRedWaxPolice commented on issue blender/blender#105674 2023-03-11 22:06:05 +01:00
Adjusting values in the "Redo" panel unhides objects in the viewport

Hmm, alright then... If it is what it is, then that's what it is..

I'll leave it up to you... but still.. 👀

TheRedWaxPolice commented on issue blender/blender#105674 2023-03-11 21:59:27 +01:00
Adjusting values in the "Redo" panel unhides objects in the viewport

Where is the bug?

It isn't? It looks like a bug to me. That's why I reported. If it's not then fine... but it's a strange/unexpected behavior imo..

Why would adjust values in the redo…