Thomas Dinges ThomasDinges
  • Development Coordinator

  • Joined on 2008-08-31
Thomas Dinges commented on issue blender/blender#65636 2024-03-07 14:24:18 +01:00
Crash using blender_debug_log.cmd and "Reload Scripts" in Cycles preview render

Doesn't crash for me anymore with Blender 4.1.

Thomas Dinges closed issue blender/blender#64620 2024-03-07 14:20:06 +01:00
Random Walk SSS in Principled BSDF gives very dark result for small subsurface inputs
Thomas Dinges commented on issue blender/blender#64620 2024-03-07 14:19:39 +01:00
Random Walk SSS in Principled BSDF gives very dark result for small subsurface inputs

I don't see this darkening anymore with Blender 4.1.

Thomas Dinges closed issue blender/blender#63716 2024-03-07 14:15:03 +01:00
Low Roughness Value on Glass Material Causes Artifacts with GPU+CPU Renders
Thomas Dinges commented on issue blender/blender#63716 2024-03-07 14:14:58 +01:00
Low Roughness Value on Glass Material Causes Artifacts with GPU+CPU Renders

The artifacts are not visible for me in Blender 4.1 anymore with HIP (CPU+GPU).

Thomas Dinges closed issue blender/blender#63286 2024-03-07 14:11:48 +01:00
Cycles principled BSDF artifact with transmission and IOR 1.0 (GPU)
Thomas Dinges commented on issue blender/blender#63286 2024-03-07 14:11:32 +01:00
Cycles principled BSDF artifact with transmission and IOR 1.0 (GPU)

I don't see banding anymore (though the HDR is missing in the file, checked with another one). Likely fixed by the changes to Multiscatter GGX in 4.0.

Thomas Dinges closed issue blender/blender#55916 2024-03-07 13:54:15 +01:00
Cycles Shadow Catcher Creating Multiple Shadows
Thomas Dinges commented on issue blender/blender#55916 2024-03-07 13:53:55 +01:00
Cycles Shadow Catcher Creating Multiple Shadows

I don't see the second shadow anymore in Blender 4.1.

Thomas Dinges commented on issue blender/blender#55332 2024-03-07 13:49:52 +01:00
Cycles misses intersections when objects are too close

It looks much better in Blender 4.1, but there is still a small pink line.

Thomas Dinges commented on issue blender/blender#55250 2024-03-07 13:46:39 +01:00
Principled BSDF Anisotropy black faces

@LukasStockner Hey, can you please take a look? The render looks different in Blender 4.1, the entire surface is black. Would be good to know if this is a valid bug or the result is expected.

Thomas Dinges commented on issue blender/blender#54113 2024-03-07 13:29:08 +01:00
Render Artifacts with SSS + Motion Blur + Use Spacial Splits

This issue is still present (Blender 4.1), but only with our own BVH2 implementation. Using Embree doesn't show the artifacts.

Thomas Dinges commented on issue blender/blender#50166 2024-03-07 13:14:06 +01:00
Cycles - Viewport render preview stucked on the first sample - in a scene a DupliVerts objet parenting instances owned by more than one Groups

I cannot reproduce this anymore with Blender 4.1, Cycles view port renders the 4 samples (or more if set).

Thomas Dinges commented on issue blender/blender#53324 2024-03-07 13:09:19 +01:00
Black render artifact with CPU+GPU rendering in viewport

This issue is resolved and I cannot reproduce it anymore with Blender 4.1 and both CPU and GPU (HIP) rendering.

Thomas Dinges commented on issue blender/blender#52625 2024-03-07 12:26:24 +01:00
CPU render will look different to GPU render and fails randomly

The issue is difficult to reproduce anymore, since the OSL and SVM looks completely different in Blender 4.1 Beta. There is still a noticeable noise difference in the area of the tree though.

Thomas Dinges pushed to main at ThomasDinges/.profile 2024-03-07 09:53:34 +01:00
9580509c4d Cleanup: Remove unused includes
Thomas Dinges pushed to main at ThomasDinges/.profile 2024-03-07 09:47:24 +01:00
51c4bb6d3f Update reports/2024.md
Thomas Dinges pushed to main at ThomasDinges/.profile 2024-03-07 09:38:09 +01:00
62cfcd4b0d Cleanup: Minor reshufling in issues script.
Thomas Dinges pushed to main at ThomasDinges/.profile 2024-03-07 09:25:39 +01:00
cfba87faa9 Tools: Add script to create a list of high priority reports