ValyArhal
  • Joined on 2023-08-31
ValyArhal opened issue blender/blender#125815 2024-08-02 14:27:38 +02:00
__path__ is not available inside the __init__ file anymore
ValyArhal commented on issue blender/blender#120850 2024-05-07 19:53:29 +02:00
Ambient Occlusion Shader Node breaks and Creates "vertex color" like artifacts when using a color ramp

never intended to report the only local as another part of this just as a note making things harder to test, i was fully aware only local was for only cycles the issue was indeed as it wasn't…

ValyArhal commented on issue blender/blender#120850 2024-04-22 15:58:21 +02:00
Ambient Occlusion Shader Node breaks and Creates "vertex color" like artifacts when using a color ramp

both i would think but it's not specifically on how it renders, it's in how it's generated, material preview and render/ viewport render display, all off them have this issue regardless of evee,…

ValyArhal commented on issue blender/blender#120850 2024-04-22 10:47:09 +02:00
Ambient Occlusion Shader Node breaks and Creates "vertex color" like artifacts when using a color ramp

well the expectations were that it would behave like any other "generation" nodes like noise, that the result would also reflect what the evee engine AO looks like, but on a local (unaffected by…

ValyArhal opened issue blender/blender#120850 2024-04-20 13:03:20 +02:00
Ambient Occlusion Shader Node breaks and Creates "vertex color" like artifacts when using a color ramp
ValyArhal commented on issue blender/blender#119133 2024-03-10 13:36:35 +01:00
4.1 beta shade smooth geonode ingores all edge mark sharp both from manual marking or modifiers

needs to be at the end of the modifier stack for the shading to work but can create issues with other modifiers which need to be at the end of the stack to work additional proof that, the…

ValyArhal commented on issue blender/blender#119133 2024-03-09 11:44:27 +01:00
4.1 beta shade smooth geonode ingores all edge mark sharp both from manual marking or modifiers

the main issue here is the mark sharp is not behaving like it did before, and not working if the mark is generated with things like modifiers and such, barely works by chance when marked manually…

ValyArhal commented on issue blender/blender#119133 2024-03-07 15:10:21 +01:00
4.1 beta shade smooth geonode ingores all edge mark sharp both from manual marking or modifiers

blender/blender#116922 also mentions in part the same issue as well as the whole concept of this new system being actively worse, including blender/blender#118118 which brings up issues with…

ValyArhal commented on issue blender/blender#119133 2024-03-06 20:33:57 +01:00
4.1 beta shade smooth geonode ingores all edge mark sharp both from manual marking or modifiers

Thanks for the report. Could you attach the file from the video so we can investigate this further? Or at least a file with that object included.

file has been added, it has nothing to do…

ValyArhal opened issue blender/blender#119133 2024-03-06 19:41:49 +01:00
4.1 beta shade smooth geonode ingores all edge mark sharp both from manual marking or modifiers
ValyArhal closed issue blender/blender#117348 2024-02-17 20:24:15 +01:00
function appended to bpy.app.handlers.load_post doesn't run on startup file
ValyArhal commented on issue blender/blender#117348 2024-02-17 20:24:10 +01:00
function appended to bpy.app.handlers.load_post doesn't run on startup file

seems it was resolved by re-installing blender, the scripts now work as it was throwing errors that i initially thought were from my script but after further test it was missing libraries crashes,…

ValyArhal commented on issue blender/blender#117348 2024-01-24 15:08:04 +01:00
function appended to bpy.app.handlers.load_post doesn't run on startup file

i have tested further it seems to be relegate to multi-file addons, on the startup file it doesn't run the handlers only after loading a file or making a new one, but when it's in a single file…

ValyArhal commented on issue blender/blender#117348 2024-01-24 14:44:22 +01:00
function appended to bpy.app.handlers.load_post doesn't run on startup file

Thx reporting, here is what I am getting:

I used this minimal Addon and installed/checked in 3.6 LTS, 3.3 LTS and 2.93 LTS, all seem to have the same behavior. When I start blender…

ValyArhal opened issue blender/blender#117348 2024-01-19 20:50:02 +01:00
function appended to bpy.app.handlers.load_post doesn't run on startup file
ValyArhal commented on issue blender/blender#117094 2024-01-15 11:11:24 +01:00
Face Snapping causes HIPEW crash when backface culling is turned on in the snapping options

Hi, any info about 3.6, does it crash as well? If not then I think we can close the report. Re. auto-smooth problem, feel free to open a new report.

from what it seems 3.6 doesn't have…

ValyArhal commented on issue blender/blender#117094 2024-01-13 18:32:52 +01:00
Face Snapping causes HIPEW crash when backface culling is turned on in the snapping options

Thanks for report, please, can you check blender 4.1?

i can't say for sure but from the test i've done it does seem to be fixed, before this it was at a rate of dozens of crashes within ~3-4…

ValyArhal closed issue blender/blender#117093 2024-01-13 18:19:24 +01:00
Face Snapping causes a "HIPEW initialization failed: Error opening HIP dynamic library" crash if the vertex being moved is visually overlapping with both the retopology mesh and the base mesh while in front is active
ValyArhal commented on issue blender/blender#117094 2024-01-13 18:18:14 +01:00
Face Snapping causes HIPEW crash when backface culling is turned on in the snapping options

certanly , connection is a bit slow so it might take a bit, also it seems the issue got duplicated i'll close the copy with a link to this one