never intended to report the only local as another part of this just as a note making things harder to test, i was fully aware only local was for only cycles the issue was indeed as it wasn't…
both i would think but it's not specifically on how it renders, it's in how it's generated, material preview and render/ viewport render display, all off them have this issue regardless of evee,…
well the expectations were that it would behave like any other "generation" nodes like noise, that the result would also reflect what the evee engine AO looks like, but on a local (unaffected by…
needs to be at the end of the modifier stack for the shading to work but can create issues with other modifiers which need to be at the end of the stack to work
additional proof that, the…
the main issue here is the mark sharp is not behaving like it did before, and not working if the mark is generated with things like modifiers and such, barely works by chance when marked manually…
blender/blender#116922 also mentions in part the same issue as well as the whole concept of this new system being actively worse, including blender/blender#118118 which brings up issues with…
Thanks for the report. Could you attach the file from the video so we can investigate this further? Or at least a file with that object included.
file has been added, it has nothing to do…
seems it was resolved by re-installing blender, the scripts now work as it was throwing errors that i initially thought were from my script but after further test it was missing libraries crashes,…
i have tested further it seems to be relegate to multi-file addons, on the startup file it doesn't run the handlers only after loading a file or making a new one, but when it's in a single file…
Thx reporting, here is what I am getting:
I used this minimal Addon and installed/checked in 3.6 LTS, 3.3 LTS and 2.93 LTS, all seem to have the same behavior. When I start blender…
Hi, any info about 3.6, does it crash as well? If not then I think we can close the report. Re.
auto-smooth
problem, feel free to open a new report.
from what it seems 3.6 doesn't have…
Thanks for report, please, can you check blender 4.1?
i can't say for sure but from the test i've done it does seem to be fixed, before this it was at a rate of dozens of crashes within ~3-4…
Issue was accidentally duplicated active issue is here blender/blender#117094
certanly , connection is a bit slow so it might take a bit, also it seems the issue got duplicated i'll close the copy with a link to this one