Weikang-Qiu
  • Joined on 2023-03-27
Weikang-Qiu pushed to rgb_parade at Weikang-Qiu/blender 2024-04-13 20:27:57 +02:00
e56a7fb818 Add RGB Parade Display Mode for sequencer
Weikang-Qiu created branch rgb_parade in Weikang-Qiu/blender 2024-04-13 20:27:57 +02:00
Weikang-Qiu commented on issue blender/blender#120592 2024-04-12 20:49:34 +02:00
File output node not showing up in search

Looks like this node type does not have a declare function

Weikang-Qiu commented on pull request blender/blender#120503 2024-04-11 17:40:15 +02:00
Fix #120399: Hidden socket in the Viewer is not shown when a new link to it is created

Oh yeah, my brain wasn't functioning. Adding on the caller side looks better to me.

aa58910d82 reset SOCK_HIDDEN flag when create a new link to the view node's socket
Weikang-Qiu commented on pull request blender/blender#120503 2024-04-11 17:22:18 +02:00
Fix #120399: Hidden socket in the Viewer is not shown when a new link to it is created

I see. Does that mean I am going to set socket->flag ~= SOCK_HIDDEN three times in the code? Or create another function to wrap all of this?

b037c9ee34 Better naming & unhidden for geometry socked and compositor viewer
Weikang-Qiu commented on pull request blender/blender#120503 2024-04-11 17:01:31 +02:00
Fix #120399: Hidden socket in the Viewer is not shown when a new link to it is created

I can confirm compositor viewer has the same issue. and the function node_link_viewer_get_socket also applies to compositor view node https://projects.blender.org/blender/blender/src/commit/5a4e

Weikang-Qiu closed pull request blender/blender#120503 2024-04-11 16:53:39 +02:00
Fix #120399: Hidden socket in the Viewer is not shown when a new link to it is created
Weikang-Qiu commented on pull request blender/blender#120503 2024-04-11 16:53:36 +02:00
Fix #120399: Hidden socket in the Viewer is not shown when a new link to it is created

Actually, add the same thing for geometry socket (both can be hidden).

I see. So does the viewer node in compositor viewer node I guess? maybe modifying the control flow would be better

Weikang-Qiu commented on pull request blender/blender#120503 2024-04-11 16:39:41 +02:00
Fix #120399: Hidden socket in the Viewer is not shown when a new link to it is created

Thanks for your insights. I have made the socket unhidden in the node_link_viewer_get_socket

5a4ee562ee reset SOCK_HIDDEN flag when create a new link to the view node's socket
Weikang-Qiu commented on issue blender/blender#120499 2024-04-11 08:03:09 +02:00
OBJ: MTL files that have "Ni 0" are displayed as gray since Blender 4.0

you can tweak it around here

static void set_bsdf_socket_values(bNode *bsdf, Material *mat, const MTLMaterial &mtl_mat)

But…

Weikang-Qiu created pull request blender/blender#120503 2024-04-11 04:51:43 +02:00
Fix #120399: Hidden socket in the Viewer is not shown when a new link to it is created
Weikang-Qiu created branch reset-socke-hidden-after-link-creation in Weikang-Qiu/blender 2024-04-11 04:44:44 +02:00
e376448d50 Reset socket hidden property when adding a new link to it
19e94bf9d2 Fix: Crazyspace memory leak with curve modifier
de6834e5c2 Cleanup: Unused argument
df4ccf2eed Collection Exporters: Add Alembic support
3357658c13 Cleanup: Nodes: Remove unnecessary socket tooltip check
Compare 10 commits »
Weikang-Qiu commented on issue blender/blender#120399 2024-04-11 04:17:52 +02:00
Hidden socket in the Viewer is not shown when Shift Ctrl

Thanks. can reproduce it now

Weikang-Qiu commented on issue blender/blender#120399 2024-04-11 02:44:47 +02:00
Hidden socket in the Viewer is not shown when Shift Ctrl

I can not reproduce it on e0e6dc8550f1 but I can reproduce it on 4.0

Weikang-Qiu commented on issue blender/blender#119288 2024-03-24 18:29:51 +01:00
Clothsim pressure depends on mesh position

The problem with using local coordinates is that unconnected meshes within a single object will share a fluid volume and the fluid will flow from the upper mesh into the lower mesh with not…

Weikang-Qiu commented on issue blender/blender#119288 2024-03-23 00:08:25 +01:00
Clothsim pressure depends on mesh position

Looks like it is caused by

for (uint i = 0; i < mvert_num; i++) {
SIM_mass_spring_get_position(data, i, pt);
r_vertex_pressure[i] = dot_v3v3(pt, gradient_vector);
}

It…