Looks like this node type does not have a declare function
Oh yeah, my brain wasn't functioning. Adding on the caller side looks better to me.
I see. Does that mean I am going to set socket->flag ~= SOCK_HIDDEN
three times in the code? Or create another function to wrap all of this?
I can confirm compositor viewer has the same issue. and the function node_link_viewer_get_socket
also applies to compositor view node
https://projects.blender.org/blender/blender/src/commit/5a4e…
Actually, add the same thing for geometry socket (both can be hidden).
I see. So does the viewer node in compositor viewer node I guess? maybe modifying the control flow would be better
Thanks for your insights. I have made the socket unhidden in the node_link_viewer_get_socket
you can tweak it around here
static void set_bsdf_socket_values(bNode *bsdf, Material *mat, const MTLMaterial &mtl_mat) |
But…
Shift Ctrl
I can not reproduce it on e0e6dc8550f1
but I can reproduce it on 4.0
The problem with using local coordinates is that unconnected meshes within a single object will share a fluid volume and the fluid will flow from the upper mesh into the lower mesh with not…
Looks like it is caused by
for (uint i = 0; i < mvert_num; i++) { |
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SIM_mass_spring_get_position(data, i, pt); |
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r_vertex_pressure[i] = dot_v3v3(pt, gradient_vector); |
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} |
It…